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Everything posted by 0rih4z4rd

  1. i have never played a paladin but your aggro is different from warriors as you can aggro one for a higher duration and warriors can aggro several for a lower duration (i think) i would advise hit monsters first, that guarantees aggro on first hit After that, again i am unsure this is just my opinion, you need to increase your dps. In example, in Handy Hammer hc, tanks need to swap aggro before tiles (or at least we usually do) and the other tank holds aggro through all of the tiles phase. So then i started the boss, had aggro until tiles and and on tiles we would switch. The thing is i am a tank that uses mostly dps sets and my guildie was a tank that uses tank sets. So if i dps'ed during the tiles, i would always get back aggro without using chains. This happened not once but several times until we figured out what was wrong, after that it didn't happen again. So i assume this means dps helps towards aggro generation. I am assuming you need to increase your aoe so your aggro will not decrease as fast for non targeted illusionists/ tribal lords cheers
  2. 2 normal map events + 1 battle for the relics event daily
  3. The upgrades before and after emerge are different Every upgrade until emerge gives you 10% of base stats, if you have a legendary at 335, you will get an extra 10*10 % of the base status of the base 160grade legendary. Refining changes the quality of an item, meaning your item, that had like 100 hp in 160 grade, if you refine it to a better grade, can give 150 hp in 160 grade this would mean the 10*10% bonus would also influence the 50 bonus hp from refine. The upgrades after emerge will give you an interval of bonus stats (in example 100-150 hp). this means that the status you get from upgrades from then on depend on the quality of the item sacrificed (i.e. a B rank d6 can give you 100hp while a SS rank d6 can give you 150) and that refining it will not change this upgrade's bonus specifically, only pre-emerge upgrades. Cheers
  4. Will the crystal bots problem (people buying low price crystals automatically through automated keyboard and mouse with image recognition) be fixed soon or should i address it myself to the community? It is annoying and it should have a serious (EVEN PERMANENT) ban for the people using it as it goes against your rules. After all, this guy is getting access to thousands of euros worth of items in your game by paying a 38€ subscription to a 3-rd party software There are 2 choices now, either you make them unable to do so, or i make a tutorial for all people who decide to invest in this game to use it. After all, it is a smart investment of a 38€ to another company for thousands of euros worth of items in your game n.ever having to spend another penny in it So, bottom line, will you fix it or should i give the knowledge of how to do it to all players so it it becomes standard and fair for all? @Ocho @TinyDragon
  5. Hey @Fire I understand that, if they were to do it themselves. Do you think it is fair for someone to get more crystals from 38 euros on a 3rd party software than those that spend thousands in the game to support it and/or make themselves stronger? Also, do you think it is in the best interest of the team developping / maintaining the game, to lose potential earnings in their game to a 3rd party software? Best regards, 0rih4z4rd
  6. youtube videos of raid clears and this forum are the main sources of information. But in truth, your guildies and experienced players are the best sources of information.
  7. all market prices float taking into consideration the latest purchases of said item This is why accessories keep going up (people keep buying them above the standard price as they are rare) and other equipments like sashes (that no one needs at this point unless it is for cheap legendary essences as they are common) Also, when an item is sold, it will have it's own standard price and you will be able to list it from -50% of standard price and +50% of standard price. In all items, no exceptions. New legendaries started with a standard price of 1.5 mil, this means you can list it for -50% (750k) or +50% (2.25 mil) of that price. This will only change once someone buys it. If they buy it above the standard price, it will increase in the following day. If they buy it below the standar price, it will decrease in the following day. In your case (same as mine as i got the ranger tank pants), unless someone buys them for below 1.5mil , this price will never go down. So bottom line, you are stuck with those prices until someone actually purchases a very expensive item (750k for these legendaries is, with no doubt, too much), sacrificing himself so the price will lower and others can start buying these legendaries.
  8. @Aalelorn Agreed Class swap would also break our economy imo. In chinese servers, not so much as they have many more players and the number of people playing each class is actually kind of balanced. Prices are also at least sligthly similar in between classes. But if class swap comes available, in my server at least, i can make a pala, buy all leg for 300k, accessories form 600-800k and class swap to mystic or ranger that pay 2-3x more for each of these items. It would also mean all our dying warrior tanks would become pallies and all our dying rangers would become elementalists, making some classes completely dead and their correspondent economy dead as well. It could also completely throw off the balance of roles while making teams as many supports. There are a lot of risks associated to any of these game changing ideas you are stating. and the rewards in both cases would not make up for the risk in them.
  9. I agree. The thing with the leg essences probably has something to do with the fact that all players need 2 extra legendary essences by now for their treasures and the demand increased, flushing out the excess of legendary essences so far
  10. the trading house value has set prices but they are based on demand, not on offer. Which means that the price of an item is the average of the price of the items sold in the previous day +/-50% The items raise in price if demand is high. Making you be able to put items up for sale for the price you want would break the economy of the game. Things are balanced as they are with a max price and a min price (even taking into consideration the average of the price of the items sold in the previous day) If you could put up an item on th for the price you want, ppl would be able to sell a blueprint for lvl 50 to an alt for lets say 4 mil and buy 6-8 legendaries. and a lvl 50 bp is not worth the same as 6-8 legendaries clearly
  11. windwhisper and assassination are completely different from the base idea, i don't understand why you are even trying to compare them. One is a faster paced (shadowveil), stategy fight, where you stalk and deceive. It all happens fast and it is meant to be messy with 80 + npcs walking around. The other one is a survival fight, slow paced, based on patience and striking when you need to, not when you want to. One is a "rush to win" the other is a "play it safe and slow to win", i seriously cannot understand why you are comparing them
  12. i would agree IF this was a game mode played as it is supposed to but ultimately, about 3/4 of the games i do have people using alts to find out where other players are and getting the quick 15 kills, making it impossible to be the first with no alts in. On the other hand, survival is the same with people using bugs/ glitches to spawn always in same place in survival and before everyone else/ teaming up to kill other people in solo queue /etc..., which is also ethically questionable. If you think about it properly, survival requires luck and patience, while shadowveil requires luck not to match with alters and only if that luck happens do you actually need skill. No game mode will be optimal as there will always be people trying to find a way to break it. Grow up, learn that life is hard and stop whining. There is always the option of not playing said game mode if you do not enjoy it
  13. this is a new feature. the new update says: "What's new? Better user data protection" they just protect our data so well even we can't access it now
  14. any workaround for this? downgrading isn't a solution so something else i guess
  15. @Amateur they are unbound leaf legendaries, i got that achievement yesterday (for 200 failed crafts) and got lightning rage breeches. @God Like has fooled you PS: and i already sold them
  16. not currently
  17. @Shinichi May i remind you that the gem bug was not a cheat or a 3rd party program but a bug and people who abused it still got a temporary ban? So would it not make sense if that were to happen again? i believe the way @FerrocServer is trying to expose the problem is not the right way, but blaming it on the developers only and saying it's not the player's fault isn't the right way to go at it either. It is true the developers are at fault for the bug, but the players can choose not to do this. Since this problem was exposed, i have seen no one in my guild attempting it and i'm sure several other guilds and players are the same. If you do abuse it, is it not unethical to do so? does it not deserve to be punished? Crying about it is wrong but ignoring a problem or shifting the blame is wrong as well @Shinichi.
  18. @Hellsaint because not many ppl bet on paladins on release. There are plenty more tank warriors than paladins still as most ppl didn't want to bother making a character from scratch, just like me. At least in end game content and in my server
  19. Nope, they will not fix it as there is nothing to fix. and you should stop wasting dragon scales as it is impossible to get D1, no matter how many you spend Since nearly the beginning of the game that all crafted legendaries but the accessory slots (accessory, earring, necklace and bracelet) can only get d0 while all others can get d1. This is done to force you to buy the exquisite legendary accessories if you wish to have a legendary with a useful set.
  20. if you are referring to the last phase in pulrik heroic, you need to lead the small monster that spawns into that circle i think
  21. okay so first of all, legendaries are indeed the best items and that is exactly why they are hard to come by and expensive to buy. You are supposed to do the hardest raids you can with your strength, this game is all about progressing, no matter if it is on the recently updated content or slightly outdated content. The point is for you to slowly grind your way through hard raids (hard compared to your character's strength), getting increasingly better rewards that you can use to upgrade your legendary gear as well as equipment sets. Top players continuously get the best rewards from raids because of hard effort and hours of wiping for a clear most of the times, just like you should do but in the raids accessible to you with your current strength. Regarding tank sets, there aren't that many choices, this game is lacking a lot in that department. Please keep in mind that there are 4 main uses of tank sets at the moment in my opinion: -nocti gives you a 10k heal when you get low hp, i use it as a guarantee that if my shields are on CD and healers cannot heal me, i will still survive for a few more hits thanks to that set. This usually makes me survive by myself until shields / heals are back up. -Badel decreases the damage you take for 1k/s during 6-8 seconds (not sure exactly), i use it as a set that helps healers heal me to full HP when taking massive amounts of injury per second. when you are taking a lot of damage before a massive AOE, you need to be full hp for the AOE in a messy phase for healers to keep everyone(not just you) at full HP for said AOE. This set is really helpful to make the healers need 1k/s less heals. 2piece only, 3 piece is useless at this point -Earth Heart: decreases the amount of damage you take when you parry (parry is a 40% damage reduction ) by 10% (which means you parry for 50% damage reduction). This is a great set that gives you a permanent 10% damage reduction if your parry is high enough. Keep in mind Parry rate and parry effect are different things. Parry rate is the chance to reduce damage by 40%, parry effect is the bonus damage reduction associated to parrying a blow -D5 spinning carapace 3/3: gives you a nice shield + nice dps D1 rock is a must for all tanks, i'm not even going to state it's importance nor that you should, at all times, use it. Now for the though part, the choice of sets... From my experience as a warrior and watching paladins play / use them as alts, paladin tanks are based on increasing their HP, shielding themselves and healing up the damage they take while warriors are based in parry rate increases, parry effect increases and shields / slight hp increases. This means warriors are built to take less damage but have the need of a healer to get their HP back up while paladins are built to take more damage and heal up for that amount. In my opinion, to achieve balance in between your character's needs, current game meta and the stats you need for tanking i would suggest 4L (paladin 4 L is good), 3/3 D0 Earth heart( gives you the parry effect increase warriors have built-in), 2/2 nocti (as a guarantee you will not die if you have skills on CD / healers have skills on CD )and D5 spinning carapace 3/3. Paladins can pass up on Badel as they have enough heals in their skills. On the other hand, warriors should use 2/3 badel, 2/2 nocti and 3/3 spinning carapace. 4L in warrior is useless and should be swapped to something that makes sense. Warriors can also pass up on Earth Heart as they have the parry effect increase in their skills / parry RATE increases that help you parry 100% of the blows. But of course, all of this information is also useful if you have the base stats for it. Main stats for tank are Vitality, Spirit, hp, def and parry. When you are done with lvl 20 diamonds don't go for sparkling diamonds but use your silver wisely and ugrade your stars. stars are the main source of strength of all characters Only 15% crit resist is needed for raids so consider it useless, you can get those 15% by maxing ruler, no need for diamonds or reforges. Cheers
  22. not only the music that is coming back up it is the settings that are set to default on login (boss camera active, 10 skill bar disabled, music on etc etc) @Ocho @TinyDragon Have someone check this out whenever you can as this is kind of annoying (having to change all settings on each login) Cheers
  23. Equipments are good but they do not have the greatest importance in the game. In this game, you can get stronger in 2 ways: passive stats from stars and diamonds that you increase with silver and equipment that you can obtain from gold. By doing higher difficulty raids you can obtain higher grade equipment and much better sets, that is true. But no matter what raids you do, the amount of silver you get compared to a newbie would still be about the same. So don't look at raids as a must but as something you should aim for while they still are hard so you have fun playing and access to the best sets possible taking into consideration your actual strength. Look at your gear as something that slowly gets better and reforged to the statuses you need over time, but only in a small amount. In my opinion, what makes you the strongest is, with no doubt, the amount of silver you get and how wisely you spend it. The main thing to be concerned about are diamonds (getting level 20 diamonds will seriously boost your strength). Once you have full lvl 20 diamonds, time to start focusing on stars. High level stars will give you more statuses than a SS legendary 368 grade and they will do so permanently and on top of your equipment which means you can have mystica gear with 2/3 of the legendary gear strength but, with good stars, multiply this strength by 2/3/4 x.
  24. the dark one title, some achievement you get by killing the red furious light elves that you face in one of the first quests 50 times and awards 10 achivement points . you can find them on the top right enigma dragon spot on aerial island
  25. @DaScribe i think it's not floriana but chastana, on the other side of the fountain