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Everything posted by 0rih4z4rd

  1. your clones dont reward medals? poor you
  2. RNG, heard of it before?
  3. As @Esrun said, lords drop pendant and ring only. Earring blueprints can be dropped from normal heroic raids (sp,dg,aa and gc) and i believe amulets (not sure though) do as well if the characters are in between lvl 35 -39. Necklace blueprints can only be obtained via goblin deals, there are a few that give accessory epic blueprints which can contain necklaces. Cheers
  4. @CarmenMobley Not much of a reader i see
  5. Netease sharing info with the community? Blasphemy!
  6. @Wind Specter Boo freaking woo. This has happened before to warriors when paladins were out. The result? Pally tanks are dealing 50/60k dps with lower stats than warriors (which are doing 30-40 k) while tanking for the same amount. What has changed since then? Warrior executioner was buffed, no other talents had changes, paladins were not nerfed either. It is unfair, but dont expect them to do sh it about it
  7. i have never played a paladin but your aggro is different from warriors as you can aggro one for a higher duration and warriors can aggro several for a lower duration (i think) i would advise hit monsters first, that guarantees aggro on first hit After that, again i am unsure this is just my opinion, you need to increase your dps. In example, in Handy Hammer hc, tanks need to swap aggro before tiles (or at least we usually do) and the other tank holds aggro through all of the tiles phase. So then i started the boss, had aggro until tiles and and on tiles we would switch. The thing is i am a tank that uses mostly dps sets and my guildie was a tank that uses tank sets. So if i dps'ed during the tiles, i would always get back aggro without using chains. This happened not once but several times until we figured out what was wrong, after that it didn't happen again. So i assume this means dps helps towards aggro generation. I am assuming you need to increase your aoe so your aggro will not decrease as fast for non targeted illusionists/ tribal lords cheers
  8. 2 normal map events + 1 battle for the relics event daily
  9. The upgrades before and after emerge are different Every upgrade until emerge gives you 10% of base stats, if you have a legendary at 335, you will get an extra 10*10 % of the base status of the base 160grade legendary. Refining changes the quality of an item, meaning your item, that had like 100 hp in 160 grade, if you refine it to a better grade, can give 150 hp in 160 grade this would mean the 10*10% bonus would also influence the 50 bonus hp from refine. The upgrades after emerge will give you an interval of bonus stats (in example 100-150 hp). this means that the status you get from upgrades from then on depend on the quality of the item sacrificed (i.e. a B rank d6 can give you 100hp while a SS rank d6 can give you 150) and that refining it will not change this upgrade's bonus specifically, only pre-emerge upgrades. Cheers
  10. Will the crystal bots problem (people buying low price crystals automatically through automated keyboard and mouse with image recognition) be fixed soon or should i address it myself to the community? It is annoying and it should have a serious (EVEN PERMANENT) ban for the people using it as it goes against your rules. After all, this guy is getting access to thousands of euros worth of items in your game by paying a 38€ subscription to a 3-rd party software There are 2 choices now, either you make them unable to do so, or i make a tutorial for all people who decide to invest in this game to use it. After all, it is a smart investment of a 38€ to another company for thousands of euros worth of items in your game n.ever having to spend another penny in it So, bottom line, will you fix it or should i give the knowledge of how to do it to all players so it it becomes standard and fair for all? @Ocho @TinyDragon
  11. Hey @Fire I understand that, if they were to do it themselves. Do you think it is fair for someone to get more crystals from 38 euros on a 3rd party software than those that spend thousands in the game to support it and/or make themselves stronger? Also, do you think it is in the best interest of the team developping / maintaining the game, to lose potential earnings in their game to a 3rd party software? Best regards, 0rih4z4rd
  12. youtube videos of raid clears and this forum are the main sources of information. But in truth, your guildies and experienced players are the best sources of information.
  13. all market prices float taking into consideration the latest purchases of said item This is why accessories keep going up (people keep buying them above the standard price as they are rare) and other equipments like sashes (that no one needs at this point unless it is for cheap legendary essences as they are common) Also, when an item is sold, it will have it's own standard price and you will be able to list it from -50% of standard price and +50% of standard price. In all items, no exceptions. New legendaries started with a standard price of 1.5 mil, this means you can list it for -50% (750k) or +50% (2.25 mil) of that price. This will only change once someone buys it. If they buy it above the standard price, it will increase in the following day. If they buy it below the standar price, it will decrease in the following day. In your case (same as mine as i got the ranger tank pants), unless someone buys them for below 1.5mil , this price will never go down. So bottom line, you are stuck with those prices until someone actually purchases a very expensive item (750k for these legendaries is, with no doubt, too much), sacrificing himself so the price will lower and others can start buying these legendaries.
  14. @Aalelorn Agreed Class swap would also break our economy imo. In chinese servers, not so much as they have many more players and the number of people playing each class is actually kind of balanced. Prices are also at least sligthly similar in between classes. But if class swap comes available, in my server at least, i can make a pala, buy all leg for 300k, accessories form 600-800k and class swap to mystic or ranger that pay 2-3x more for each of these items. It would also mean all our dying warrior tanks would become pallies and all our dying rangers would become elementalists, making some classes completely dead and their correspondent economy dead as well. It could also completely throw off the balance of roles while making teams as many supports. There are a lot of risks associated to any of these game changing ideas you are stating. and the rewards in both cases would not make up for the risk in them.
  15. I agree. The thing with the leg essences probably has something to do with the fact that all players need 2 extra legendary essences by now for their treasures and the demand increased, flushing out the excess of legendary essences so far
  16. the trading house value has set prices but they are based on demand, not on offer. Which means that the price of an item is the average of the price of the items sold in the previous day +/-50% The items raise in price if demand is high. Making you be able to put items up for sale for the price you want would break the economy of the game. Things are balanced as they are with a max price and a min price (even taking into consideration the average of the price of the items sold in the previous day) If you could put up an item on th for the price you want, ppl would be able to sell a blueprint for lvl 50 to an alt for lets say 4 mil and buy 6-8 legendaries. and a lvl 50 bp is not worth the same as 6-8 legendaries clearly
  17. windwhisper and assassination are completely different from the base idea, i don't understand why you are even trying to compare them. One is a faster paced (shadowveil), stategy fight, where you stalk and deceive. It all happens fast and it is meant to be messy with 80 + npcs walking around. The other one is a survival fight, slow paced, based on patience and striking when you need to, not when you want to. One is a "rush to win" the other is a "play it safe and slow to win", i seriously cannot understand why you are comparing them
  18. i would agree IF this was a game mode played as it is supposed to but ultimately, about 3/4 of the games i do have people using alts to find out where other players are and getting the quick 15 kills, making it impossible to be the first with no alts in. On the other hand, survival is the same with people using bugs/ glitches to spawn always in same place in survival and before everyone else/ teaming up to kill other people in solo queue /etc..., which is also ethically questionable. If you think about it properly, survival requires luck and patience, while shadowveil requires luck not to match with alters and only if that luck happens do you actually need skill. No game mode will be optimal as there will always be people trying to find a way to break it. Grow up, learn that life is hard and stop whining. There is always the option of not playing said game mode if you do not enjoy it
  19. this is a new feature. the new update says: "What's new? Better user data protection" they just protect our data so well even we can't access it now
  20. any workaround for this? downgrading isn't a solution so something else i guess
  21. @Amateur they are unbound leaf legendaries, i got that achievement yesterday (for 200 failed crafts) and got lightning rage breeches. @God Like has fooled you PS: and i already sold them
  22. not currently
  23. @Shinichi May i remind you that the gem bug was not a cheat or a 3rd party program but a bug and people who abused it still got a temporary ban? So would it not make sense if that were to happen again? i believe the way @FerrocServer is trying to expose the problem is not the right way, but blaming it on the developers only and saying it's not the player's fault isn't the right way to go at it either. It is true the developers are at fault for the bug, but the players can choose not to do this. Since this problem was exposed, i have seen no one in my guild attempting it and i'm sure several other guilds and players are the same. If you do abuse it, is it not unethical to do so? does it not deserve to be punished? Crying about it is wrong but ignoring a problem or shifting the blame is wrong as well @Shinichi.
  24. @Hellsaint because not many ppl bet on paladins on release. There are plenty more tank warriors than paladins still as most ppl didn't want to bother making a character from scratch, just like me. At least in end game content and in my server
  25. Nope, they will not fix it as there is nothing to fix. and you should stop wasting dragon scales as it is impossible to get D1, no matter how many you spend Since nearly the beginning of the game that all crafted legendaries but the accessory slots (accessory, earring, necklace and bracelet) can only get d0 while all others can get d1. This is done to force you to buy the exquisite legendary accessories if you wish to have a legendary with a useful set.