Ocho

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Ocho last won the day on May 24

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About Ocho

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  1. Get ready to play! Crusaders of Light is launching July 13 on the App Store and July 20 on Google Play. But that’s not all! We’re also releasing Crusaders of Light on the PC this Summer, available through Facebook Gameroom. Play on mobile and PC, and switch between them whenever you choose! We’re also adding a new tier to pre-registration, and if YOU unlock enough points we’re going to throw a 400K Fastest Dungeon Raid Competition. Check out the Pre-registration page for more details. http://Crusadersoflight.link/preregister
  2. Crusaders of Light Patch Notes 6/21 Bug Fixes Minor Bug Fixes Eliminated a number of smaller members of the Class Insecta as we work towards some exciting announcements. #TeamArachnid Thanks, The CoL Team
  3. Obviously it's tempting to speculate about future releases for Crusaders of Light based on current releases in Land of Glory. That being said we have a ways to go before 1.8, and we'll have the learnings from the experiences of the Land of Glory team to guide us. We're definitely trying to utilize this foreknowledge to best guide us in creating the perfect Crusaders of Light experience. Judging things from a patch note without experiencing it in game and having time to fully understand the implications long term is really really hard. As time moves on and we get closer to future releases I expect things will be a lot more clear.
  4. Crusaders of Light Patch Notes 6/14 Dungeons and Raids Everlush Valley Armillarion has been put through anger management courses, and after some major breakthroughs has learned a thing or two about being kinder and gentler. As a result their damage has decreased by 25% Chimeria Normal Not to be outdone, Noctisidious has also vowed to take it a bit easier on intrepid adventurers, and will also do 25% less damage. Bug Fixes Goblin Merchant Ever eager to please, the Goblin Merchant has worked hard on his own UI over the last week. He should now be much easier to approach. Translations .evorpmi ot eunitnoc snoitalsnarT
  5. Crusaders of Light Patch Notes 6/7 Goblin Merchant The Goblin Merchant has had his stubborness stat nerfed, and may now show other offers if you are not interested in a particular deal. The Goblin Merchant has had his creativity stat buffed; he's got lots more ideas on things you might like! Auction House Crystal listings have now been changed, to reflect quantities that people might find more useful. You can now list at least 10 Crystal! Survey Thanks so much for all your answers to the first player Survey. A new survey is now available; we'd appreciate your participation! Thanks, The CoL Team
  6. Hey folks, Just a quick heads up that playing on PC via emulation or similar is not supported by our Terms of Service. I've removed the video as a result. Thanks, Ocho
  7. Hey folks, We just wanted to update you all on the State of the Game address last month, and a slight alteration we've made to the schedule. Right now our Engineering team is hard at work on 2 big projects, the first being the implementation of a new 4* Hero and the second being combining some of the servers to give you all new challenges and new people to fight. Both these things are really exciting developments for Eternal Arena, and we want to make sure we deliver them to you at the highest quality possible. Looking at the schedule, we'd have to compromise in quality if we wanted to rush and get them out for the Update on Thursday, June 8. They'd be good, but not as good as we want them to be. Specifically we want to make some changes to events that will make getting the new 4* hero a bit easier, and make sure that servers that would benefit the most from being combined are the ones that were selected. As a result we're pushing back both those events 1 month, till the July Update, so that we can deliver the content we feel you deserve. Similarly the Bane Hero event will move to August. July will feature the return of the Hero Omaeus, a PvP powerhouse who you definitely want to acquire. We'll also be running Gear Up, I Want You, and Double Gold events during the month. Thanks, and see you all in Twilight Forrest. Ocho
  8. I cri. We'll look into it though.
  9. Hello, everyone! We have a new member of the NetEase Community Team! I’d like to introduce you to Johnny “RedPanda” Liu, who is just joining us from Turbine in the Boston, Mass, area where he most recently worked on Batman Arkham Underworld. Get familiar with RedPanda -- because you’re about to start seeing a lot of him, spanning across all of NetEase’s games. He’ll be chatting you up, getting your feedback and coming up with some cool new stuff for you. We feel really lucky to have him, so please join us in welcoming him to our communities!
  10. Hello, everyone! We have a new member of the NetEase Community Team! I’d like to introduce you to Johnny “RedPanda” Liu, who is just joining us from Turbine in the Boston, Mass, area where he most recently worked on Batman Arkham Underworld. Get familiar with RedPanda -- because you’re about to start seeing a lot of him, spanning across all of NetEase’s games. He’ll be chatting you up, getting your feedback and coming up with some cool new stuff for you. We feel really lucky to have him, so please join us in welcoming him to our communities!
  11. Hello, everyone! We have a new member of the NetEase Community Team! I’d like to introduce you to Johnny “RedPanda” Liu, who is just joining us from Turbine in the Boston, Mass, area where he most recently worked on Batman Arkham Underworld. Get familiar with RedPanda -- because you’re about to start seeing a lot of him, spanning across all of NetEase’s games. He’ll be chatting you up, getting your feedback and coming up with some cool new stuff for you. We feel really lucky to have him, so please join us in welcoming him to our communities!
  12. Crusaders of Light Patch Notes 5/31 Facebook Added the ability to like the Crusaders of Light Facebook Page in game; make sure to follow to learn all about what's coming next. And as an added bonus, you get 10,000 silver! Monsters Elemental Lords have been given off-roading capabilities and are now much better at adapting to difficult terrain. Hiding on obstacles is no longer a viable strategy. Goblin Merchant The Goblin merchant has once again added new and interesting offers. Act fast before he switches things up! Translation We've removed a small tribe of goblins that had infiltrated our translation staff, thereby improving efficiency and overall translation quality. The Goblins in question have been reassigned to patch note preparation until we can find a proper placement for them. Thanks, The CoL Team
  13. Crusaders of Light Patch Notes 5/24 Forging Normal Forging now has a better chance to grant Epic quality items. Enhanced Forging now has a much better chance to grant Epic quality items. Forging from levels 30-39 now has an increased chance to grant Legendary items. Forging just got a lot better, and we've mailed you some materials to get you started! Raids Fort Desolation (Heroic) now only allows the most experienced of Crusaders access, as is proper. It's just a little farther, a couple more days of quests; we know you can do it! Goblin Merchant The Goblin merchant now has new and interesting offers. He's capricious and easily distracted, so don't wait to grab these before he changes his mind again! Translation Translations of various text items in game continues to improve at a rapid rate. Translation ranking gone from B+ to A. We're climbing the leaderboard and aiming at S rank! Thanks, The CoL Team
  14. Balance is always being worked on, that never changes. Similarly there are always options that are more popular at a given time, and options that are underutilized. That being said, there is often uses for specific paths that is not immediately apparent, so never discount anything as useless.
  15. Hey folks, Currently in soft launch we're testing a lot of different stuff including differing aspects of our monetization, specials, and how you all react to different offers. Of course what changes are being made ideally should be communicated in the patch notes; this is an area we're actively working to improve. This is a new game and as such the communication pipelines often have some kinks that need to be worked out. The team is reviewing the prices to see if any mistakes went in, there's a few things we've seen that don't seem quite right, but please give us your feedback on every aspect of the game including this one so we can take it into account moving forward. Thanks, Ocho