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Everything posted by PHaMTaSTiK

  1. PVP has slowly been dwindling thus it has been difficult to find games. This thread is to review these scenarios and provide feedback to help enhance or resolve these issues. Sorry for the formatting the forum does not like the original formatting I used. The main four issues are: 1. Low volume of players 2. Imbalanced heroes, this is a deterrent for rank game play 3. PVP game duration 4. Limitation of Hero selection Low Volume of Players Players are across the global yet we are restricted to play against only our own region. The lack of players does in each region does not help. In NA region normal PVP is nonexistent after reset (24:00 PST). Good luck finding any players after that time to match with. Suggestion on how to help solve this? PVP needs to be expanded across regions. · If a NA player is searching for a game at 12:01 AM they can be matched up with EU player that is playing at 9:01 AM. · This also helps rank game play. o Rank can have multiple rank windows. § For example NA would have 11:00 to 14:00, 19:00 to 23:00 as the standard windows plus the other EU windows. · Additional time windows would be 17:00 to 20:00 and 2:00 to 6:00. § EU would benefit from additional NA Rank time windows as well. Imbalanced Heroes For RANK what are the two most imbalanced heroes? The first is Oma and the second Rurik. Why are they imbalanced? 1. Oma A. Skill: It honestly takes no skill to play Oma in rank. You basically use shield and fear. This is why you will find high rank players teaming with low rank Oma players to get easy points. You no longer have to rely on a good third player. B. The fear is overpowered even if the host is stunned Oma still has his full capabilities. C. His range projectile makes it nearly impossible to escape when combined with the frost rune. D. After the host is killed he still has full health and is difficult to kill and simply hops into another host. E. Suggested Options: i. Remove Oma from rank he adds no value to the overall experience. ii. Oma tweaks: 1. Oma should take damage if the host is damage, it’s a symbiotic relationship. If the host is killed you should have 50% or less HP as well. 2. If the host is stunned Oma should be stunned he should not be able to fear and continue to do damage. 2. Rurik A. Skill: This is the only hero where after you die he still impacts the outcome of the game. i. Ghost should NOT be invincible. ii. Ghost should NOT last the entire duration until the hero is revived. B. Suggested Options: i. Make ghost targetable so he can be killed and lower the amount of time. Let the players decide who is imbalanced! A. Suggested Options: a. Allow each team leader to choose a hero the other team cannot select. This will help prevent over powered heroes and force players to try other heroes in PVP. There are other heroes that are decent / good however no one will try them in rank because these two are over powered. PVP Game Duration Games in Twilight Forest could take upward to 20 minutes. What happened to Stony Gorge? It is has been missing for what 9 months? It’s been so long I’ve lost count. Does it really take that long to reintroduce a map? Suggested Option: · Bring it back even if it is unbalanced let the players decide. Limitation of Hero selection There are free weekly trial heroes that incentivizes players to play PVP. There is no real option to truly enjoy PVP without grinding and trying to collect all the heroes. This may deter players that are only interested in PVP. Suggested Option: · For X amount of diamonds perhaps 50 to 150 a day you can unlock all the heroes and be able to PVP.
  2. Let me bring this thread back since PVP is dead. @Ocho
  3. @Ocho The main problem is that they aren't in the tavern. May we get them to the Tavern? There was a post by myself regarding Ingvar not being in the Tavern. I logged into a newer account and Agony isn't indicating that he's available in the tavern as well.
  4. What time do you normal play in which time zone? I might be able to help coordinate some games during that time window.
  5. iOS Artifact enhancement and upgrades freezes the game (version 1.57783.54431). After you do an enhancement or upgrade an artifact on an iOS device it freezes the game. You have to close the app and log back in. The original bug was fixed where the artifact page would freeze the game entirely but now the functionality within the page has the same problem. I've reported in game via the support but there has been no update. It is quite painful to do 30 enhancements by restarting the application each time. @RedPanda @Ocho
  6. The point of the topic was that he was released once and hasn't been in the tavern since. People do use him in PVP and his synergies are useful.
  7. Why isn't Ingvar in the Tavern yet? It has almost been a year..... @RedPanda@Ocho Eternal Arena November 24, 2016 · Introducing our newest hero, Ingvar - Might of Hurricane! Available in game today, Ingvar’s collection of battle blades is more than impressive. Between his hurricane axes, giant “Cleaver,” and battle axe named “Squall,” we’re sure you’ll find a piece of steel to your liking. So after you carve up your Thanksgiving turkey, summon this formidable foe and watch him do the same to your enemies! We hope he becomes a welcome new addition to one of your teams!
  8. @Ocho If you could kindly fix this on iOS devices.
  9. What is your specific question? Hard to provide advice otherwise. The game is a good game but once you reach the end game there has not been much new content for a while.
  10. @Ocho @RedPanda Certainly its time to add him to the Tavern. It's been over a year.
  11. These two games are not their only bread and butter. They develop numerous games the problem becomes maintenance, support and enhancements it is unfortunate.
  12. For Duel somewhat but for guild war he is still useable to a certain extent.
  13. @Alex @RedPanda @Ocho Where is the love? Or an event please....
  14. @RedPanda @Ocho Bring back the momentum and new content! Its almost been 8 months since this post.
  15. PVP balancing? @RedPanda @Ocho
  16. @Ocho @RedPanda No progress
  17. Oya has been released for several months and she is almost unusable. I've been patiently awaiting a patch but this time length is getting absurd. In duel and guild war there is a glitch that prevents the battle from finishing correctly. Against Kage with Oma if you kill Kage he still remains on the screen and is unkillable and Oma slow kills your other heroes. This is the newest hero and she does not work correctly. When is this going to be addressed? I've opened multiple tickets and it is always a work in progress. I would like to be compensated my 6k diamonds for talents + 8,100 essence back for a hero that is useable in the game. I can put it towards another hero. @Ocho @RedPanda
  18. Thanks for fix; the new version fixes the iOS 11 reloading issue as well however the artifact menu button causes the game to freeze now. @RedPanda @Ocho
  19. Well this update introduced the same bug that we have seen before where there is only the "Review_US" server. Please DO NOT update to this version until they fix it. You WILL NOT be able to play. NetEase if you can't push out a fix why not provide the old version back in the App Store? I've contacted support and no response.... @RedPanda @Ocho
  20. @RedPanda @Ocho What are the new updates? There was great momentum and now it seems to have gone back to the original pace.
  21. Not completely accurate the Maha weapons and accessories were available in the gear up event a few months back.
  22. @RedPanda@Ocho Updates? This post is almost 4 months as well.
  23. @RedPanda@Ocho This is approaching 5 months since this post has been created. There has been no action or updates.
  24. It is getting quite absurd that level 1 heroes with high level gear have more resistance than a max level 90 hero and are getting more difficult to defeat. The point of the game is to level heroes and higher level heroes should be stronger. I have a few suggestions that could easily resolve this. 1) The equipment stats is equal to the hero level. If the hero level is 1 and the equipment level is 80 then the hero only receives stats as if the equipment was level 1. If the same gear is equipped on a level 78 hero then the gear level would be 78. If the hero was level 90 then the hero would receive the max stats of the level 80 gear. 2) Tier and cap the resistance by levels. My level 88 Rhag with 24,044 armor and spell resistance has a 71.73% resistance respectively. I would expect any lower level Rhag with the same equipment to not have a higher resistance %. Example: Level 80 and below the max resistance percentage 70% Level 70 and below the max resistance percentage 65% Level 65 and below the max resistance percentage 60%