PHaMTaSTiK

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About PHaMTaSTiK

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  1. @RedPanda @Ocho What are the new updates? There was great momentum and now it seems to have gone back to the original pace.
  2. Not completely accurate the Maha weapons and accessories were available in the gear up event a few months back.
  3. Why isn't Ingvar in the Tavern yet? It has almost been a year..... @RedPanda@Ocho Eternal Arena November 24, 2016 · Introducing our newest hero, Ingvar - Might of Hurricane! Available in game today, Ingvar’s collection of battle blades is more than impressive. Between his hurricane axes, giant “Cleaver,” and battle axe named “Squall,” we’re sure you’ll find a piece of steel to your liking. So after you carve up your Thanksgiving turkey, summon this formidable foe and watch him do the same to your enemies! We hope he becomes a welcome new addition to one of your teams!
  4. Oya has been released for several months and she is almost unusable. I've been patiently awaiting a patch but this time length is getting absurd. In duel and guild war there is a glitch that prevents the battle from finishing correctly. Against Kage with Oma if you kill Kage he still remains on the screen and is unkillable and Oma slow kills your other heroes. This is the newest hero and she does not work correctly. When is this going to be addressed? I've opened multiple tickets and it is always a work in progress. I would like to be compensated my 6k diamonds for talents + 8,100 essence back for a hero that is useable in the game. I can put it towards another hero. @Ocho @RedPanda
  5. @RedPanda@Ocho Updates? This post is almost 4 months as well.
  6. @RedPanda@Ocho This is approaching 5 months since this post has been created. There has been no action or updates.
  7. @RedPanda @Ocho How about EA sponsor some diamonds and mythic gems for the winner as well?
  8. I meant October 7th 2017 not 2018.
  9. @RedPanda Maybe you can post it facebook?
  10. @RedPanda How about some sponsorship such as diamonds for first, second and third? First gets 500 diamonds Second is 250 diamonds Third is 100 diamonds
  11. I am hosting a tournament please register via the link below. Rules subject to change please use the registration page for the latest updates. https://www.toornament.com/tournaments/724206501409701888/information Description Eternal Arena PVP 3v3 Tournament - Registration Ends October 7th 2018 - Matches will be setup through custom games. - Account must be in North America Region to register -- The Team Leader will schedule the match opponents Team Leader --- Opponents will be determined once registration ends. ---- Please take a screen shots of the match. Rules - No Oma & Rurik allowed - Team is automatically disqualified if players do not show up for the match. -- Team gets two attempts. Structure Tournament Timezone America/Los Angeles (UTC-07:00) Prize 1st Prize is $45 2nd Place is $15 Winnings will be sent via Paypal to each individual player on the team.
  12. After the server merger there needs to be some rebalancing / updates in the following areas: 1. Monster Hunt 2. Bloody Battle 3. Guilds 4. Guild Boss Monster Hunt Suggestions: Rewards for this needs to be expanded perhaps top 3 or top 5? A better solution would be to introduce a Monster Hunt shop. Have items such as Mythic Ore and Gems available. Based on MH rank the players gets points instead of items. Currently first gets Mythic Gem and Ore therefore the new first place should receive enough points for both items. Second should get a lower % of points and so on and so far. Even if I am rank 50 in MH I will get points which will eventually allow the player to purchase an item. This will make the rank in MH worth while. Bloody Battle The only players that will get rewarded diamonds is if you are high level player doing Bloody Battle every day. See suggestions #1 & 2. Numerous players have perfect scores by the end of the week and the tie breaker is how fast you finish the final Bloody Battle. This tie breaker system is flawed since everyone focuses on Friday to do it as quick as possible. Suggestion #3 should help this. Suggestions: Two fold system based on point ranking and percentage of possible points via Tier scoring. From a reward perspective please tweak as necessary. Top 50 rank players based on points would receive a static bonus on top of the reward restructure below. For example: 1st - 500 diamonds 2nd - 300 diamonds 3rd - 200 diamonds Top 4 to 10 - 150 11 to 20 - 100 diamonds 21 to 30 - 75 31 to 50 - 50 Additional rewards are based on the possible points by percentage and level. This would complete the two factor system. The top 50 rank players will get the static bonus plus the bonus percentage reward system below. For example if I'm level 50 and my max possible points is 1000 and I earned 800 points that would be 800/1000 = 80%. Based on that % tier I would receive X amount of diamonds. Level 50 to 70 range would have a max of 200 diamonds 100% - 200 diamonds 90% - 175 diamonds, etc. 80% - 125 diamonds Level 71 to 80 range would have a max of 250 diamonds. 100% - 300 diamonds 90% - 275 diamonds, etc. Level 81 to 90 range would have a max of 300 diamonds. 100% - 300 diamonds 90% - 275 diamonds, etc. Update Bloody Battle to fight against actual player teams that is randomized and preselected before the season starts. Each level range will have their own predefined opponents. No one will have a perfect score if they have to face a real players team. For example the system would generate the opponents for the week. All level 50 to 70 will face the same opponents. All level 71 to 80 will face the same opponents, etc. Guilds Suggestion Increase the guild level higher than 15 even if it does not do anything. Why? It will allow new players to know which guilds are active. It will put active guilds higher eventually. Add a filter to see the most points earned this week by guild so players can see the most active guilds. Guild War As a guild leader or officer you are allowed to attack for other team members. There are no player names associated to the team. Suggestion Please add the players name to the respective team. Guild Boss Suggestion Increase guild boss level which equates to more loot and increased HP. Most guilds hand out points based on boss attacks players do enough damage where only 10 players need to attack to kill the highest boss. We have to limit each player to one attack to allow opportunity for all players.
  13. I had another thread regarding this with more details but it was deleted it seems. Additional suggestion in that thread was. 3) Do not allow a hero to equip gear that is 10 levels higher than the hero. For example if my hero is level 1 he can only equip up to level 11. In order to equip level 90 gear the hero would need to be level 80.