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  1. Crusaders of Light Sep 12 Patch Notes - Fixed skill description for Shadow Knight’s Desolate Wanderer - Free Level Boost Event and Midsummer Series Events are now ended, thanks for your participation! - UI optimization and minor bug fixes
  2. Crusaders of Light Sep 5 Patch Notes Event - New effects for Cool Summer Outfits are now ready to be unlocked on the Token Exchange Page. Use the Summer of Bubbles to unlock the Cool Summer - Bubble effect, and use the Sea Shell to unlock the Cool Summer - Crystal Outfit! - Torches are now available to purchase in the store. Bug Fixes - Souvenir Cards in Midsummer Event are now able to be collected - Minor translation and UI bug fixings
  3. New Event I. “Free” Level Boost Event During the Midsummer Festival, players who purchase a Level Boost (which lets you jump to the server level cap) will automatically be entered into the “Limited Time ‘Free’ Level Boost” event. Starting from the day they purchase the Level Boost, if the player logs in for seven days in a row (for at least 30 minutes/day), then on the 7th day the price of their Level Boost will be refunded (300 bound crystals) and they will also receive a bonus “Level Boost Gift Pack”. II. Raids Raining Gold Event Event open from August 29 – September 12. All players who qualify for team raid prizes have a chance to get a lot of extra gold when defeating raid bosses. This bonus chance is not available on the following raids: Scar Plains (Heroic) Dire Galleon (Heroic) Ancestral Altar (Heroic) Goblin Camp (Heroic) Fort Desolation (Normal and Heroic) Pit of Desolation (All) III. Midsummer Days Events Midsummer Days Album Every time a warrior completes an interesting event, he has a chance to get a corresponding memorial card for their album, as well as one or more time points. When total time points reaches certain thresholds, players earn some nice rewards. Players can even earn purple- and orange-tier titles that are no longer in circulation! 2. Midsummer Dream Bubbles Midsummer Dream Bubbles are made up of condensed dreams and given to deserving warriors. If the warrior can resonate with the dreams in the bubble, they will get a blessed gift box. After this update, players can complete normal 5-person raids daily for a chance to drop three different types of bubbles (limit 3/day). A set number of lucky players will get Dream Giftboxes when they use their Dream Bubbles, which contain some great prizes. 3. Midsummer Puzzle After this update, a mystic sage will wander throughout Milura. He will seek to entice you with wealth and rare treasure, and try to read your fortune. Find him, and see what good luck he can bring you! The mystic sage will move to a different location every 15 minutes. The sage carries a mystical device which can find valuables. Players can play a sort of game with the sage and his ‘treasure hunter’: each round, players choose to either put more silver into the machine, or to see what they got. After the player deposits silver, they will either win back double the silver deposited, or they will fail. If they fail, the sage will give them some delicious food instead. While the potential winnings increases with each round, so does the chance of failure. Players can play this game with the sage up to twice per day. The sage can also only play with one player before it moves again. New Feature I. New Raid: The Battle of Karanvale – Escape the Airdock A new raid is available on all servers! The Battle of Karanvale is segmented into three parts. This update features the release of the first part: Escape the Airdock, and will bring the Sardar Highlands plot to its climax. The Battle of Karanvale – Escape the Airdock is a 10-person raid which is available for players with character level 55 and talent level 75. The first team to beat raid will get a unique achievement and title. II. New Sets: Firebomb and Malicious Bulwark Two new sets can drop in The Battle of Karanvale - Escape the Airdock: Firebomb 2 Piece: Skill crits have a (low) chance to plant a bomb on affected targets, which explode after 1 second. Explosions deal damage and set targets on fire, causing damage over time 3 Piece: Healing item cooldowns are decreased by 20%. When healing items are used, the player simultaneously tosses out oil, slowing a target and dealing a burst of fire damage if the target is currently taking damage over time from burning. Malicious Bulwark 2 Piece: Chance to gain a ‘Malicious Bulwark’ shield for 6 seconds when damage is taken. 3 Piece: The Shadow will not let you die before it is done with you. When fatal damage is taken, you regain 30% max HP and gain a barrier which reduces incoming damage by 20% (10% for allies) for 6 seconds. When the barrier expires, you take 50% of your max HP in damage. (Restricted to Shadow Knights) III. New Difficulty Leaders Enemy leaders which spawn in Legendary difficulty have a small chance to drop Divine blueprints. Abyss difficulty leader drops have been adjusted as follows: They now have a chance to drop a new level of equipment blueprint. Phantom Essence is the only essence that will drop. The drop rates for gems, glyphs, etc. have been increased. IV. Class Balance Adjustments Warrior: Strength and Endurance gain per level is now equal to that of Paladins and Shadow Knights. The following skill cooldowns have been decreased to match those of Paladins and Elementalists: Searing Chains - from 9 sec to 8 sec Tempest Rage - from 10 sec to 8 sec Lava Quake - from 12 sec to 10 sec Meteor Crater - from 18 sec to 15 sec Magma Spikes - from 18 sec to 15 sec Bloodbath (in Executioner Path) now increases damage taken by target. Duration has been increased from 6 sec to 10 sec. Ranger: Scout Path changes: Razor Wind’s crit increases by 15% is now changed to crit rate bonus increased from 15% to 25%. “Increase Razor Wind’s crit chance by 15%” is now changed to “increase razor wind’s crit damage by 25%. Barrage now increases crit damage instead of crit rate. Crit damage is increased by half of crit rate. Luck now increases the crit damage of Blessed Arrows instead of the crit rate. Bonus amount is unchanged. Decreased the following cooldowns to match Paladins and Elementalists: Razorwind - from 18 sec to 15 sec Relentless - from 12 sec to 10 sec Tempest shot - from 18 sec to 15 sec. Starburst Arrowhead rune damage enhancement ratio on Relentless increased from 1.25 to 1.5. Greatly enhanced the Relentless range for attacking multiple targets after triggering Star Cloak. Greatly enhanced damage dealt by Blessed Arrows and Razor Wind. Mystic: The following skill cooldowns have been decreased to match those of Paladins and Elementalists: Force of Will - from 18 sec to 15 sec Vicious - from 10 sec to 8 sec Dreadfall - from 12 sec to 10 sec Aurora has not been adjusted, but because it shares a cooldown with Force of Will, a 15 second cooldown timer will be triggered when Force of Will is used. Similarly, Force of Will will have an 18 second cooldown timer triggered when Aurora is used. Force of Will now affect 3 targets by default. When players use the Verity Spirit talent (and those deriving from it), Force of Will can attack 5 targets, and its attack range and number of targets can increase with talent level. Force of Will damage ratio increased slightly. The default damage ratio of Mystic Circle has been raised to 1.5 (healing effect unchanged). The crit rate decrease effects of the Magellana’s Judgement transfer medium-high value talents have been changed to increases in crit damage. The crit damage increase uses half the number used for the previous crit rate effect. Paladin: Rampart of Fairness rune effect on Shield of Order damage increased from 50% to 100%. The Rampart of Order transfer talent of Dawn Knights damage enhance ratio for Shield of Order increased from 0.5 to 1. The Rampart of Fairness rune’s Shield of Order splash damage is no longer shared, and the damage ration has been increased from 0.5 to 1. Judicator damage bonus ratio increased from 1.8 to 2.5. V. Cave of Eternity - Time Trials The Cave of Eternity system is now online, allowing players to compete in time trials on various raids. Clearing raids in the Cave of Eternity does not count toward your daily raid limits. For those familiar with the test version, know that rewards for all difficulties have been significantly increased. Trial V is now much harder. First completion awards and titles are available for all raids in the Cave of Eternity, so make your mark ASAP! Lore and system details are as follows: To help soldiers train against demons, the Royal Illusionist extracted the memories of battle-hardened Children of Light and used them to create an illusionary space. Warriors who enter the space can train in recreations of battles past to sharpen their skills. Teams strong enough to pass these tests at the fastest speed will receive generous rewards and supreme glory. One random raid with multiple difficulty levels unlocks every week. Players can wear their own equipment or use default system loadouts to take part in a raid under controlled circumstances. Raid Time Trials will spawn 2-3 enchanted monsters at random each week, which will last a week before changing. Team leaders can bring their team into the raid by talking to Royal Illusionist Yakura. The countdown starts the moment they enter. For each group member killed, 3 seconds are added to the timer. When the last Boss is killed, the timer stops and this time is counted as the weekly score. Players can try different difficulty levels. The leaderboard is ranked based on a score derived from highest difficulty level and shortest time completed. As the server progression advances, low level raids will be blocked. Servers with higher development will not compete with newer servers in rankings. Raids are settled from 0:00 to 6:00 every Friday. Rewards (based on rank) will be issued to players at 3:00 via mail. There are two kinds of reward: server ranking reward and player ranking reward. Both of them can be obtained at the same time, but only one best score reward is awarded to a player. Ranking rewards include titles and Glory Gold. Glory Gold can be given to Yakura in exchange for various items. The No.1 team that passed the highest level raid in the server last week will be able to show its strength in Karanvale Palace for one week. Players who did not make it onto the leaderboard still get a participation reward. Killing a Boss will directly drop the precious King\'s Gift, which may include Ghost Tiger and Legendary Weapons. The number of drop times is the same in all levels, but the number of drops varies from level to level. Players can also acquire Dragonslayer Silver, a currency which can be exchanged for various items, from the Royal Illusionist based on the highest-level Time Trial they passed in the previous week. The killing progression of all the raids in the Cave of Eternity is independent, and does not conflict with the collecting times in normal team raids. The following enchanted monsters are currently unlocked and may spawn in raids: Frenzy: Your skill cooldowns will be refreshed frequently. Scream: Inflicts Fear every once in a while. Battle Hymn: When any non-boss enemy dies, its death nell will strengthen its nearby allies, increasing their maximum HP and damage by 20%. Hex: You will be cursed every once in a while, reducing your hit rate, movement speed, and attack for 10 seconds. Warbringer: You will transform into the Warbringer every once in a while, increasing all damage dealt by 100% and crit chance by 100% for 10 seconds. Overflow: A Fire Elemental will occasionally spawn near random players. Demolition: Enemies explode on death, dealing AOE damage. Fallen Star: Meteorites will occasionally drop from the sky, damaging the players they hit. Pool of Blood: After a non-boss enemy is killed, it will leave a pool of blood which can heal its allies and damage players. VI. Dawn Cathedral - Secret Astrology Sanctum The following adjustments have been made to Dawn Cathedral - Secret Astrology Sanctum: Decreased the HP of Noel the Dark Nun. Decreased the Max HP of Noel the Avatar of Justice. Decreased the Max HP of Starr the Astrologer. Increased the mana return amount for the entire team after activating the statue of the Archmage. Fixed an issue where Noel’s “Evil Blossom” skill where the area of effect was not consistent with the visible area of effect. Significantly decreased Starr the Astrologer’s HP. Slightly decreased Starr the Astrologer’s skill damage. Significantly decreased the damage dealt by the residual flame on the ground after Starr the Astrologer’s “Meteor” skill. VII. New PvP/Arena Season On August 29, 2018, PvP and Arena Season 3 will end, and the following will take place: Military rank will be reset to level one, and corresponding PvP attribute bonuses will be reset (Faction reputation level will not be affected). Season 4 starting position for the Arena will be determined by ending rank of Season 3. Unused Honor will be automatically converted into silver coins (battle coins unaffected). Season 4 will begin. Military Merchant stock has been adjusted for Season 4 as follows: Lvl. 160 and 168 PvP equipment can be purchased with Honor after reaching a designated military rank. Battlefield Weapon Packs, Battlefield Armor Packs, and Battlefield Accessory Packs can now be purchased at any Military Rank, and can contain full sets of Lvl. 144 PvP equipment (including accessories). Lvl. 120 and Lvl. 144 PvP equipment sold in Season 3 will no longer be available for purchase. Aldorr Coliseum Merchant stock has been adjusted as follows: Honor Group members who reach a specified rank can use Honor to purchase Lvl. 160 and Lvl. 176 PvP equipment. Honor Group members who have reached the rank of Master can use silver to buy the Season 4 Limited Edition Mount-- Honor Raptor. Lvl. 120 and Lvl. 152 PvP equipment sold in Season 3 will no longer be available for purchase. Lvl. 120 and 144 PvP equipment previously available in Guild Battle, Tramcar and other such events have been replaced with Lvl. 160 and 168 PvP equipment. At the end of Season 4, the top 10 players of Aldorr Coliseum Peak and Honor groups will receive Limited Edition Peak Raptor and Honor Raptor mounts, respectively. VIII. Activity Adjustments In order to make dailies less of a burden for players, we have made it easier to reach 100 activity points and lightened the burden of non-core tasks. Daily tasks have been adjusted as follows: Cargo quests now give 10 activity points. Collect Crystals faction quests now give 10 activity points (previously 5). Preparation Quests and Faction Trade will no longer give activity points. IX. Other Adjustments Added Full Screen mode for mobile. Can be adjusted in ‘Settings’. Added new skin color scheme options for male and female Shadow Knights. Set your skin colors to suit your personal tastes. Colors have also been adjusted for warriors for certain outfits. Dismantling cost for Bloodline Stones, Arcane Stones, Void Stones, and Phantom Stones has been increased to 10,000 silver. “Group Dismantle” option has been added. Fixed an issue where sounds were not always playing for Elementalist notifications. Fixed an issue involving a magic damage bonus from the Ranger’s Sunburst Assault and Dawn Covenant sets. The Heroic-level Kothas Foundry and Dawn Cathedral - Choral Courtyard raids now have an Assist option. Fixed a lag issue affecting some Honor Group players when trying to enter Aldorr Coliseum battles. Psychotic-level Mystica are now available (unlocks when server progresses to Dawn Cathedral - Choral Courtyard or higher). New Mystica leaders have stronger abilities, but drop better prizes. Karanvale’s “Razorwind” Currion and Aerial Island’s Arlenspark Klungs'n can now turn bound legendary equipment into (not bound) corresponding legendary blueprints. Only bound, not-emerged legendary equipment qualify. Emerged legendary equipment cannot be turned into blueprints. Auto-upgrade function for Talents is now online, which will let you upgrade talents on a selected path as much as you can afford and/or qualify for. Enhanced/optimized real-time voice chat. To avoid accidentally pressing the voice chat button, it has been moved to the gear in the bottom left corner. Avatar Frames and a new Avatar menu have been moved to the Character menu.
  4. Crusaders of Light August 15 Patch Notes Events- The PvP Season and Rebate Event is running an extra week! Claim triumph for your faction before Aug. 29!Feature- Added UI elements on New Arrival page indicating event token owned and how to redeem themBug Fixes- Fixed some drop and achievement issues regarding the Time Echo Bracelet and Time Echo Necklace- Fixed minor translation and UI issues
  5. New Feature: Fight for Milura Event Introduction Opens every Saturday from 9:00-10:00 cross-server time. Faction possession of Titan Matrices is reset on Saturdays at midnight (0:00). Each map will be used for two rounds. Matrix possession will be determined at random for the first round, and will change hands for the second. In order to register for this event, characters must be at least level 30 and have a faction military rank of at least level 3. The map will be locked from 8:50-9:00. Players can register for the event during this time, but no one will be able to enter the map until it is unlocked. Fight for Milura takes place from 9:00-10:00. If the match is not yet full, players of each faction can queue to enter the event. Players with special Faction titles do not need to queue to enter and are not subject to player limits. During the combat phase, factions can win points by defeating the enemy general, enemy players, or by taking control of the Titan Matrix. Players consistently exhibiting negative behavior (griefing, leaving, etc.) will receive a formal warning from their faction leader. After a certain number of warnings, players with negative behaviors will be ejected from the event. When the event concludes at 10:00, each player will be given a score (determined by map objectives, kills, etc.) and ranked accordingly. The total score of each team will determine the winning faction and corresponding prize. Potential prizes include: legendary weapons, star circles, star circle upgrade resources, grade 144 PvP talismans and earrings, and others. Special Prizes Special week-long titles will be awarded as follows: “Faction Leader” for the top three guild leaders of the winning faction, and “Faction Hero” for the top 10 overall players. Any player to earn either of said titles will gain special faction-related privileges such as the ability to skip the Fight for Milura queue. The Fight for Milura match determines Titan Matrix possession for the following week. Players standing near an enemy Matrix will be Suppressed, take additional PvP damage, and have reduced move speed. The number of Titan Matrices occupied determines each faction’s Battle Coin bonus for the following week. Any player who contributed to their faction during the preparation period for this event will enjoy this bonus. Faction Resources Players can earn faction resources through faction quests and other daily quests, as well as by defeating opposing faction players in events such as Faction Trade and Fight for Milura. They can also be acquired by purchasing Faction Packs. There are weekly limits on how many resources a faction can acquire. Plundered and purchased resources share the same limit, and resources from daily quests share a separate limit. The amount of accumulated faction resources affects the HP level of your factions’s Titan Matrix. Accumulate more faction resources to get the HP advantage of the Titan Matrix in the event. Contributing faction resources increases your faction contribution score. Every week, the top 10 contributors in each faction will gain a week-long special faction title, and special faction-related privileges such as the ability to skip the Fight for Milura queue. The accumulated faction resources will be cleared at the end of each Fight for Milura event. Contest Coins Contest Coins can be earned in all faction-related events and other PvP events. Contest Coins can be used in the Fight for Milura shop to buy special PvP potions which provide exclusive attribute and recovery enhancements during the event. All players’ unspent Contest Coins will be reset to zero at the end of each Fight for Milura event. Faction Barrage During the Fight for Milura event, players entering PvP maps will automatically unlock “Faction Barrage” which allows real-time progress to be broadcast quickly to the entire team in the form of a bullet screen. Titan Boss Two Titan Bosses will be refreshed at 9:10, 9:20 and 9:40. Once defeated, nearby players will gain a 50% PvP damage buff for three minutes. A big Titan Boss will be refreshed at 9:30 and 9:50. Once defeated, nearby players will gain a 100% PvP damage buff for three minutes. The damage buffs described above will be removed upon player’s death. Morale System Warriors outside the battlefield can assist their friends and allies through the Activity panel. A Morale Boost can be purchased for 50k silver to increase your individual score by 80 and increase your faction’s morale by 3. Reinforcements can be purchased for 500k silver to increase your individual score by 120 and increase your faction’s morale by 10. Morale gives your team a buff which scales with morale level (the higher your morale, the better the buff). Faction members assisting their teams will get a gift corresponding to their individual score at the end of the match.
  6. Bug Fixes Fixed an issue with the close button on some pop-up pages Fixed a wording problem in Lucky Draw achievements Fixed an UI display issue on Windwhisper Survival match screen
  7. Thank you for celebrating our 1-Year Anniversary with us!  Now the anniversary and Shadow Knight events has ended, but the adventure should never stop. Gear yourself up, explore the world and fight for Milura. There are more events and fun coming soon! Feature Now outfits can be traded even after they have been dropped from the outfit boxes Added secondary confirmation upon opening unmatched class outfit boxes UX Improvement Added UI elements to display available crystals on New Arrival and Trending page Improved lucky ticket purchase experience on Lucky Draw page Bug Fixes Fixed minor translation and UI issues
  8. UX Improvement Added preview functions for more chests in a variety of panels Improved display in Guild related panels Bug Fixes Fixed an exchange issue with Springtime Legendary Gift Box Corrected the listing price for Oath Starlight Pack in Festival Box Shop Corrected path guide icons for Shadow Knight and Elementalist Fixed minor translation and UI issues
  9. I. New Class - Shadow Knight A brand new class, Shadow Knight, has arrived. The Shadow Knight can be transferred to one of three classes: Blood Knight, Soul Knight and Doom Knight: Blood Knight uses the powers of life and death to protect the living. They gain the transfer skill “Anti-Magic Shield” which effectively absorbs magic damage and recovers energy. Soul Knights dominate everything in their path, striking shock and fear into the very souls of their enemies. They gain the transfer skill “Soul Assault” which deals massive damage. Doom Knights are the heralds of the Plague, aiding the Lord of Death in purging the world of sin. They gain the transfer skill “Evil Sickle” which deals damage to the target and enhancing any disease effects already afflicting It. II. Shadow Knight Returning Events Sacrifice of Blood, Praise of the Dead During the event, teams with Shadow Knights will receive additional rewards when completing the multiplayer raids. Event time: July 11 (after maintenance) to July 25 (before maintenance). In the boss battle, the party needs to include at least one Shadow Knight with the collecting to trigger the reward. This reward is issued together with the normal raid reward, but only the player with collecting right will receive it. Rewards are also issued in the Guild Raid, Five-Hero Raid, and all Team Raids. Shadow Knight, Immortal Hero Among the warriors fighting to the death against demons in the front, some revive with strong wills and become Shadow Knights. They mourn their comrades who have passed on. Their hearts are ignited by fiery need for vengeance. The surviving Shadow Knights built a monument for their martyred friends in front of the solemn Statue of Magellana. Mourn the dead comrades with the Shadow Knight before going to Karanvale. Each player mourning at the Monument of the Brave once a day can receive a “Memories Giftbox”. At the same time, you can spend 20,000 Gold to purchase the Garland of Memories in the Shop every day. Put the garland on the Monument of the Martyrs and you will get the "Shadow Knight\'s Gift", from which you can get a lot of precious items, including the out-of-print orange title \“Immortal Hero\”. Shadow Knight, Elegy of Souls After this maintenance period, the Royal City Quartermaster and Merchants of Karanvale will begin to prepare supplies to welcome the return of the Shadow Knights. Help them find the items they need for rich rewards. III. Purge in the Mists This new PvP map spans the entirety of Karanvale. We have taken the gameplay of Shadowveil Assassination and added elements of Battle Royale. As a deadly fog closes in around you, defeat enemies and/or look for treasure chests to obtain equipment and items. Rewards: The reward limit for this game is shared with Windwhisper Survival and Shadowveil Assassination, as is its daily quest reward. This feature is currently in test mode, and we welcome all players to come try out this new game mode and let us know what you think. IV. New Raid: Dawn Cathedral - Secret Astrologer Sanctum A 10-player team raid. You can go challenging at hero level 55 and talent level 75. The squad that achieves the first kill in that raid server will receive the exclusive first killing achievement and the title.    V. Mystica Peak-level Mystica have been unlocked. They will be available on a server once it progresses to Kothas Foundry (Heroic). Any servers already meeting this requirement prior to maintenance will automatically unlock all Mystica. The new Mystica Boss has stronger battle capabilities. Defeat the formidable Boss and enjoy a rich reward. VI. Raid Adjustments Dawn Cathedral and Kothas Foundry Removed the admission limit of Dawn Cathedral--Choral Courtyard and Kothas Foundry (Heroic). Reduced the attack power and HP of two Bosses of the Kothas Foundry (Heroic) raid, and additionally reduced the damage of the Sinister Lord Leray\’s skill in Phase 3. Reduced the attack power and HP of two Bosses of the Dawn Cathedral--Choral Courtyard raid. Dawn Cathedral Boss No. 1, Lansel Reduced Lansel\’s HP Reduced the damage of LanseL\'s \“Assembly Order\” skill Greatly reduced HP of the Shield Knight summoned by Lansel Reduced the skill damage of the Shield Knight summoned by Lancel Shorten the duration of Lansel\’s \“Defensive Stance\” Greatly reduced the rebound damage of the reflect damage shield during the \“Defensive Stance\” Added Lansel’s first phase skill \“Soldier Order\” to the second battle phase. We did this to give players players more time and opportunity to inflict damage on Lansel thus make the stage easier. Dawn Cathedral Boss No. 2, Gemini Guardian Greatly reduced Gemini Guardian\’s rebound damage from the reflect damage shield Reduced Gemini Guardian\’s HP Slightly reduced Gemini Guardian\'s skill damage The ground warning time of the Gemini Guardian\’s "Sun Burst" skill was extended from 2 seconds to 4 seconds. Now, when Yoe and Yeo are close to each other, they no longer gain reflect damage shield, and instead each gain their own damage reduction shield. Other Raids Moved Fort Desolation and Ash Fort from the Team Raid page to the Raid page The new raid reward rule only affects 10- and 20-player raids, and will not affect 5-player raids or 40-player guild raids. Each player has a boss ‘collection’ limit, replacing the shared boss drop limits. You can get a reward as long as you have ‘collections’ left. Once you have used all your collections, you will not be able to get a raid reward and raid bid. Collection counts are reset at 24:00 on Thursday night. Players can only claim rewards from a given boss once per cycle (0:01 Friday to 24:00 Thursday). Bosses with identical names but different difficulties are considered to be distinct bosses. The number of times to collect every week is tied to the server’s raid progress. The higher the progress, the more collection times players will have. Basic rewards can be gained 6 times per week. After the server\’s raid progress reaches Skyblaze Village - Camp Darkhold (Heroic), the collection limit is raised to 8 per week. Fixed the bug where a raid boss was unable to Fury in some cases. Fixed the settlement bug of the crush damage caused by the Mystica boss. It will be resolved after this week’s maintenance. Fixed the bug causing incorrect routes to Kothas Foundry and Core of Rock Essence. Lowered the difficulty level of Dawn Cathedral--Choral Courtyard VII. Tribe Chieftain Invasion Greatly reduced the armor of Warrior Monster. Reduced Tribe Chieftain\’s normal attack damage, making the damage more in line with our expectations. Fixed a bug that cause certain AOE attacks to not work in some cases. Fixed a bug in which Tribe Chieftain could not use skills correctly after using Fury. Fixed a bug in which Tribe Chieftain had Hate out of order. VIII. Gems Players can go to Karanvale and ask the Elven Gem Merchant Joaquim to combine Sparkling Gem Shards into a Sparkling Gem Fragment. IX. Glyphs and Inscriptions Level 1-4 Attack Inscriptions Sacrifice Inscription: HP bonus increased Ferocity Inscription: attack power bonus increased Flourish Inscription: HP bonus increased Increased the additional Heal Crit effect of the level 4 Highly Skilled Inscription from 0.8% to 2%. Added a crititical damage +2% effect to Level 4 Ferocity Inscriptions Added an effect to Level 4 Highly Skilled and Monolith Inscriptions in which \“using normal attacks has a chance to reduce the cooldown of the following skills: War Horn, Star Rain, Arcane Contract, Light Infusion and Elemental Breath\”, and greatly improved cooldown reduction Level 4 Destiny and Flourish inscriptions now increase attack power by 1% when HP is less than 50%. A brand new \“Magical Inscription Fragment Chest\” in on sale in the Star Ring Glyph Store (costs silver). This has replaced the \“Bright Glyph Chest\”. The following glyphs have been removed from the “Shadowveil Assassination” Reputation Shop: Hunter (Lvl. 3 and 4) Support (Lvl. 3 and 4) Protective (Lvl. 3 and 4) Snipe (Lvl. 4) Tyrant (Lvl. 4) Meditation (Lvl. 4) Players who already have Lvl. 4 Snipe, Meditation, and/or Tyrant inscriptions can exchange them with Karanvale’s “Razorwind” Currion at a 1:1 rate as follows: Snipe → Ferocity Meditation → Highly Skilled or Monolith Tyrant → Destiny or Flourish Karanvale’s “Razorwind” Currion has a new function allowing level 4 inscriptions to be combined and exchanged. You can exchange 8 identical level 3 inscriptions for a level 4 inscription. Adjusted the reputation level required to unlock glyphs. Optimized the entire exchange process in the glyph interface. Level 5 glyphs can now be exchanged. Fixed the bug causing the sort and cancel buttons in the glyph bag to have no effect. Added a confirmation pop-up message when dismantling glyphs in batches, to prevent accidents. The Broken Blade and Broken Armor effect of Level 5 Monolith and Attack Glyphs were fixed. The durations were extended to three times the original maximum when stacking effects. X. New Guild Event: Guild Trials Guild Trials will be open on Mondays, Wednesdays, and Fridays from 19:30-19:45, replacing the old “Guild Goblins” event. The Trials will have four stages, as follows: Players must protect their guild’s flags from three sides. Three waves of enemies will come to take your flag and destroy your morale. If any of the flags are destroyed, your guild is defeated. Players must break through the defenses of the goblin leader and destroy his army’s war machines. Be careful! These war machines do major damage to players, so take them out ASAP! The goblin minions have occupied the guild! Players must kill four types of goblin to acquire the tokens they carry. Once you have all the tokens you need, guild leaders can tap “Collection Complete” to summon the final boss. The closer the total number of each of the four token types are to each other, the better the items the final boss will drop. Defeat the goblin boss, and restore honor to you guild! XI. Goblin Bounties There is a reward list posted in the royal city. Each task on the list can be completed for great rewards! Goblin Bounties is a weekly event which comes online once a server has unlocked Wind Bluff Prison. There will be two quest raids per week to which the event quests are tied. Any quest rewards will be distributed at the same time as the raid boss drops. Enter the Recommended Events page (the button at the bottom left corner of the mini-map) to view these raids and exchange quest items for corresponding prizes. The event will reset every Friday at 0:00, and last for the whole week. XII. Skill Adjustments Max rune level increased to 65. Rune upgrades anywhere from level 61-65 requires expending new materials, “Rune Crystals” and “Bladefall Vibranium”. Players needing more high-level rune upgrade materials can seek out Elder Daven in Whiterose Village to exchange Bloodline Stones, Arcane Stones, Void Stones, and Phantom Stones for Bloodline Crystals, Arcane Crystals, Void Crystals, and Phantom Crystals respectively. Skill level cap has been extended to 65. Upgrading skill levels in the 56-65 range will require using silver coins, skill points, Advanced Magic Manuals, and Breath of Depry. Skill point limit expanded from 500 to 1,000. XIII. Equipment New Sets Two new sets will become available after this week’s maintenance period: Karma Set Two-piece effect: When using a single-target healing spell, there is a chance to summon a Holy Light Matrix (healing aura) centered on the target. Three-piece effect: When a Holy Light Matrix is summoned, the caster has a 50% chance to turn into a Dark Archangel, gaining the protection of the Dark Angels, and turning the Holy Light Matrix into a Dark Matrix, dealing continuous damage to enemies in the area, and upgrades the healing to allies to a percent of max health heal. Cosmic Set Two-piece effect: Using any skill has a chance to rain down 88 stars from the sky, dealing continuous damage to enemies in the area of effect. Three-piece effect: When the stars fall, Star Rain’s cooldown is reduced by 60 seconds (Rangers only). New Set - Time Echo Time Echo——Wearing the new suit has a chance to copy this skill when dealing the damage to the monster targets or using a healing skill to a player. Players can get the Time Echo Bracelet (among other items) by redeeming Oath Rings and Sacred Hearts in the Festival page. Oath Rings and Sacred Hearts can be obtained from Alajoh\'s Treasure and Picchu\'s Super Value Gift in the Shop. Adjustments to Old Sets 2-piece Apocalypse sets no longer grant 200 MP, and instead grant an additional 100 HP. The MP buff of Arcane Ring set does not take effect on the Shadow Knight. Shadow Knight\'s Time Echo set has changed: using Soul Strike, Soul Reap, Blood Hell or Sorrow now has a chance to restore 40 energy. Shadow Knights can\'t activate the old effects of Time Echo. Please remember to change the suit effect after transferring to Shadow Knight. New Equipment Enhancement System – Available at Mastery Lvl. 40 Each equipment slot can be “promoted” to provide percentage-based enhancements, including attribute bonuses and bonuses to skill levels. Once an equipment slot has been promoted enough, it can be refined, giving it a an extra bonus to skill levels and legendary attributes when using legendary equipment. XIV. Other Adjustments After the player uses the fashion effect with the action expression, there will be a guide tutorial to help you better use the cool action expression. Added a respawn point mechanism for Rob the Tramcar With the excavation of the treasure, further inscription fragments were added to the Trial Quests, Cargo Quests, Guild Goblins and Guild Quiz events. When playing Windwhisper Survival or Shadowveil Assassination, players can earn reputation points for both events. All Shadowveil Assassination quest rewards will now drop an equivalent value of Inscription Fragments in place of “Basic Inscription(s)”. You can now see animation previews of mounts in the Mounts interface. In order to accommodate the launch of Fight for Milura on all servers and ensure a positive PvP experience for all players, we have made adjustments to Faction Cross-Server matchmaking. After maintenance, cross-server battles should be more fair. New interface for Honor and Peak groups: Will show objective information, making it easier for players to coordinate and focus fire Will remove the statistics panel and add a comprehensive statistics panel at the end of the battle to allow players to review the fight Will be optional. Players can toggle between new and old interfaces with the Switch Modes button near the top of the screen. Made small balance adjustments to Aldorr Coliseum: Honor Group class template attributes. Deleted voice chat function from chat channels.