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  1. 9 likes
    Crusaders of Light Patch Notes 01/10/2018 New Life Skills Fishing/Cooking Fishing and Cooking are now available at level 55 once you complete a series of quests from the Fishing Master at Terles Lake and the Tavern Chef at Ironfist Tavern. Once you have learned these skills you fish at all sorts of locations throughout Milura, and cook delicious dishes that provide buffs! Team Assist System Team raids can now include up to 2 additional team members of lesser power, to help get them geared up and ready for harder content. Players who are eligible for this role are shown in the UI. These assistants do receive drops, but are not able to bid in auctions. All Team Raids now utilize the 40 person Raid UI. For 40 person raids, the maximum number of participants remains 40. Windwhisper Survival A new map has been added to Windwhisper Survival in addition to Cloudburst Forest; do you have what it takes to battle in out in the badlands of Surgewind Wilds? The “Reach top 50%” Quest has been made into a weekly quest requiring 7 top 50% finishes. Rewards have been adjusted appropriately. Team Raid adjustments Decrease the difficulties of Kothas' Foundry, Core of Rock Essence, Fort Desolation, and Fort of Desolation. Heroic Skyblaze: Heroic Skyblaze Village Pulrik Plague Spike rotation speed decreased by 33% Heroic Skyblaze Village Pulrik Diseased Mutant HP decreased by 33% Heroic Skyblaze Village Pulrik Poison Bite Being HP decreased by 33% Heroic Skyblaze Village Pulrik Mutant Being HP decreased by 33% Kothas Foundry: Kothas Foundry 2nd boss Leray Kothas and monster HP and damage decrease Core of Rock Essence 1st boss Todt and monster HP and damage decrease Increase Turtle Whirl skill duration Decrease the damage of Turtle Whirl Core of Rock Essence 2nd boss Sam and monster HP and damage decrease: Decrease the effect of Enhanced Sever Soul Decrease Beacon and Hostile soul HP Star Circle Level 7 of the Star Circle is now available, and provides a new skill upon unlock. Skills Forest Guide Path bonus damage for Blessed Arrows reduced to 40% from 80% Quality of Life Changes You can now polish multiple gems at once. The number of available gems for purchase now rolls over, up to 3 days worth. One-click dismantle for normal and rare gems and blueprints. Players can now discard multiple items at once. Illusionist Lord Illusionist Lords now have special buffs that can be countered by use of the correct Star Circle. Quests Adjusted the level requirements and difficulties of some quests in Sardar Highlands, including Demonic Influence. Faction events. The tasks Mining Crystals, Gathering Intelligence, High-Energy Crystal Nucleus will now only reward the same quality or better of the items collected. For example; if you pick a blue crystal, you won’t get lower than a blue level crystal from further mining attempts. PVP “Batch Matching” function has been added to Windwhisper Survival, Arena, and cross-server battlefield. Players can register for multiple battlefields when they are available. Daily Quest adjustments: Reduce the experience and talent rewards of single player reputation tasks. Increase the rewards of trial quests. Agitated Elementals has been removed, its rewards have been rolled into Lords Invasion. Minor changes and Bug fixes Players can now earn different frames for their avatars. Players can purchase gender transfer potion from Madlen at Aerial Island Fort Plaza. Improved PC visual quality. Self-cast is available on PC in the Settings page. Alt、Ctrl or Shift can be set as the button for Self-cast. Press and hold this button to target yourself while casting. Festival items can be dismantled and exchanged for a certain amount of Gold. Star shaving and star flowers can be purchased in Altruism Medal store. When the limit of guild hunts has been reached, players will receive silver in place of tokens. The Arena award requirement changes from participating in Arena 10 times to 5 times per week. Battle for the Relics: If players do not finish picking up after waiting for 1 minute, the event will be completed automatically in the final process of picking up the chests. Fixed an issue where the new rune skills did not increase your HP. Sardar Exclusive Package returns to the store at 50% off! You are still limited to 1 package. Lucky Draw Updated
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    Last updated: 29/6/2017 3:12pm (UK time) Aerial Island: Map: Monster: Surgewind Wilds: Map: Monster: Cloudburst Forest: Map: Monster: The guide above is subjected to changes.. If there is any mistake, do let me know The Surgewind and Aerial seem to be fine but it seems that there are a few things that are odd when I wonder around the Cloudburst Forest. For example: 1. When I flew to the Jungle Cave, and walked along the route, it said that it was 'Surgewind' instead of Jungle Cave. 2. At the bottom left, the is a place called ' Ancient ruins' which I marked it as '?' since ancient ruins might be a quest name and not really the name of the location. 3. When I wonder around Surgewind and Aerial, the name of the places pop up but not in Cloudburst Forrest. Thus, Cloudburst Forest might still be a developing map?
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    Hello team! I'm here to talk about Raid Loot Distribution. What's wrong : As we as players are progressing in raids and forming core groups with guild members and friends we see that people are having to bid against their newly formed friendships and guildies to get gear they they all equally helped in downing and achieving. What we can do right now: Core groups are now realizing and sharing the loot as needed. We find people let one person bid on said item that way to not cause a bidding war between guildies and needlessly spending gold. As with our guildes and core 10 man what we like to do is use a "ROLL" command on a program such as Discord. This way lets say all the rangers that need the item, all roll for it, highest one then bids on the dropped item. However, the timing of of the auction goes so fast its hard to be organized and quickly find who needs what and have the people do their rolls in a 10 man let alone getting 40 guildes in larger raids. Suggestion: I understand a big way to get money is in these bidding wars with random groups. But honestly it just seems wrong, we fight and work together to progress and to down a boss together then after fighting and accomplishing the raid. We then have to have the gold to spend to get an item, oh and hope no one has more to out bid you. (farm everyday and hope those materials sell) Though I understand its part of the gold sink in the game. My suggestion is we keep it to randoms and that's fine. However if you have a group of players all in the same guild there should be a master loot option where the party leader can then distribute the gear to the correct players. You would all be in the same guild and trusting of the leader. No gold would then be profited, but then also no gold would be lost. ( if master loot is to much, at least add a guild roll option on the gear where players that need it roll for it. Highest roll = item in bag // Think guild bonfire end event ) If your guild has a better way to gear distribution on a timed fuse to make sure correct guildes get the right gear without battling each other with gold please share! Thanks for reading! @RedPanda
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    New Features New Two-seated Mount - Flaming Gorghana Flaming Gorghana, a new two-seated mount, is coming to Milura. Players that own Flaming Gorghana can invite a nearby teammates to ride with them. Gifting System You can now gift each other certain items such as the Renaming Card, Potential Elixir and the Surgewind Boar Token. Equipment Swap Set Feature We've added a new feature called Swap. All qualified equipment can be swapped. If swapped, equipment set attributes can be exchanged with each other without changing basic attributes and additional attributes. This means you’ll keep your basic attribute bonuses but you can put your favorite set bonus on your strongest item.The rules for swapping Sets are as follows (L for Legendary, G for Divine, and D for Normal): L/G/D1/D2/D3 equipment set attributes can be swapped to Common equipment. L/D1/D2/D3 equipment set attributes can be swapped to Legendary equipment. G/D1/D2/D3 equipment set attributes can be swapped to Divine equipment. D0 equipment set attributes cannot be swapped. Equipment will be labeled as D0, D1, D2, etc. Training Piles We’ve added some wood piles in Aerial Island for players to test their DPS. Active Skill Cap Increase Character skill level caps have been raised from 40 to 45. You need to be Character Level 45 to upgrade these skills. Gear Higher Upgrade Cap for Equipment The upper limits for upgrading Legendary and Deity equipment have been increased. Legendary equipment can now be upgraded up to 9 times, and Deity equipment 6 times. The value of upgraded attributes will be further increased as well. In addition, Deity equipment's 6th upgrade will cost Deity Essence, which is obtained by dismantling Deity equipment. However, this is not available yet. Equipment Chamber You can now purchase some set items from the Chamber of Commerce using courage medals, located in the medal store tab when you go to the Trading House. Set Adjustments The Armillarion's Poison, Noctisidious's Protection, and Electric Field sets have been changed to D3 grade. Other Adjustments to Equipment The bracelet blueprints purchased with Honor from the Faction Store now guarantee the Two Hearts set effect. This effect has been changed to "increase max ATK by 25% and reduce min ATK by 20%". Mara's Power can dismantle powerful Divine equipment, producing Divine Essence for upgrading Divine equipment. Heroes can exchange 3 Divine Essence for 1 Frozen Legendary Essence from Yearnstar City's Estalde to upgrade Legendary equipment. Blue and purple blueprints can now be dismantled into Silver. The proc chance and hatred value for the Blade Counter set has been increased. To optimize Blade Counter set performance, the effect duration and the triggering intervals have been slightly increased without changing the total damage. Lv. 40 unidentified Mystic equipment purchased from the Reputation Store can now be Grace Set once identified. HP Bonuses for Apocalypse 2-Piece and Heavenly Mandate 3-Piece sets have been raised to 500. Demon Lord Arunas has invaded Milura. Defeating Arunas will be the final challenge in the Pit of Desolation. A New D3 level set "Badel's Destiny" can be obtained by killing Heroic Arunas. Class changes Mystic The range of Aurora has been increased by 50%. The maximum range of heals from the Nature's Blessing set has been significantly increased. Players with the lowest percentage of HP will be automatically selected. Rune Upgrade: Reliability will additionally offer a damage bonus effect to normal attacks. The rating of each Diamonds' "Healing" attribute has also been increased. Rune Upgrade: Academic: During the duration of Virtue, Mystic Galaxy will heal an additional 2 targets with the lowest percentages of HP. Ranger Scout Starblade Volley: Cooldown is now 8 seconds, casting animation has been optimized Now deals extra damage when target's HP is below 20%. Each use of an active skill has a 25% chance to gain a charge of Starblade Volley. You can have up to two charges of Starblade Volley. Starblade also now increases the damage Starblade Volley does to targets below 20% Forest Guide Two-Stage Moonlight and Three-Stage Moonlight are now instant cast, you can also cast them when other skills are being cast. Guilds The amount of dividends that can be claimed by guild officers have been increased, higher ranking in the guild means you can get more dividends. EXP Adjustments To help new players, the Gift from Karen City will be adjusted for lower level players to catch up faster. If your Path level is also a lower level, you will also be blessed with the Gift of Karen City The Gift from Karen City will be affected by the total EXP gained as well. Gaining too much EXP on one character may disable this gift or cause an EXP penalty. Players’ Path Levels are now capped at 5 above the server level. Daily Events Adjustments Trial Quests and Supply Delivery Quests now reward more benefits and supplies. Jewelry Boxes will no longer be among the rewards which can be found using Light of Dawn. Extra essences can now be exchanged for Rune Stones. Offerings to Ancient Gods can now be completed in Heroic mode dungeons as well. Guild Battle Adjustments To let each guild's commander better command their Guild Battle, team size is no longer limited to 5-person teams. Team Raid Adjustments The Heroic Chimeria and Everlush Valley raids have been changed to 10 - 20 person raids with flexible difficulty. The Team Raid’s difficulty will adapt to the number of players at the start of each Boss battle. The drops will also vary with the number of players. Heroic Chimeria and Everlush Valley's raid bosses have lower difficulties now. The drop rate for the Noctisidious and Armillarion sets has been increased, and Frosty Heart, Blood of Titanus, and Fire Spirit have been added to the list of guaranteed drop sets. Among them, Fire Spirit can be used to upgrade Legendary and Deity equipment. The default animation for the Mara Befalling skill has been removed from battles against Pulrik. Heroes may choose to watch the animation or continue to fight in 3D battles as they wish. New Events Champion Trials are a new event. You can complete these tasks via the adventure tab or by simply clicking the icons on the world map. These vary in difficulty so choose carefully! The Rebates Event for Light Versus Shadow Preparation Two new rebate options have been added to the Top-up Rebates event. Heroes that have reached a specified accumulated top-up amount can now claim rewards directly via the "Welfare - Top-up Rebates" panel. New Achievements Some new achievements, including some hidden achievements, have been added. Players have to find out for themselves what these hidden achievements are! Other Changes Altruism Medals can now also be obtained by helping other players complete the Elemental Leader event. Boss battle camera and PVP battle camera's on/off options have been added to the Settings panel. Fixed an issue on Facebook Gameroom where typing could sometimes unintentionally open maps, attack monsters, etc. Rules for Final Challenge, Glorious Championship, Guild Battle and Champion Showdown have been optimized. The winner is determined by most damage dealt before time runs out. Additionally, PVP targets can now be preferentially selected by the TAB button in PVP battles.
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  6. 7 likes
    So, many of us have been wondering why nothing has ever been done about ppl abusing the game market and running many alts to farm gold, crystals and legendary gear. Well there you have it boys and girls, Netease official response to the community is "MAKE MOARRR ALTSSSSSS" for every alt u make u gonna get a free legendary at the end of the month! hurray! ohh you want more? np, refer 10 of those alts to your main charecter, farm some achivements points on them and in a matter of weeks u will get 2 sparkling diamonds, loads of silver/gold lucky tickets 5 legendary essence and more. still not convinced? no problem, buy a 3 month goblin membership and we will even throw in 5 lvl up potions so 5 of ur alts can hit lvl 55 insta! im sorry but this is no bug, its not a glitch, its not a mistake, its deliberatly rewarding ppl who are abusing the game and this is seriously the last straw for me. i give up officially on netease this has been the worst managment of game and community, i feel like netase has done all the wrong moves handling this game. im out of it as soon as i find something else half descent to play, this is a huge fuking joke.
  7. 7 likes
    Allow users to view beyond page 2 in auctions. Allow users to control market economy. Placing a gold max on an item is fine but do not enforce minimums because items like Legendary Essence become difficult to sale without doing gem trading to compensate for undercutting market. Account-wide achievements. A user should be able to complete achievements in all categories including class/profession/faction based as well as achievements for alternate subplot outcomes Inspect player from team applications screen Display path depiction icon on players in team application screen Expand damage meter to show filterable results with detailed logging similar to Recount DPS Meter plugin for WoW. This will give players an accurate way to evaluate the effectiveness of set bonus and path configurations Eliminate the need to create secondary accounts to stimulate market with obsolete blueprints by allowing the now rare level 55 patterns to sometimes create level 30 variations of this equipment which can be upgraded and then emerged. Allow players to transmog new dungeon, divine and legend items. Improve UI for chat interface as typing in game is often frustrating. Allow users to advertise the difficulty of party requests such as "Lord Invasion (Hell 3) [Request to Join]" Reduce difficulty of level 55 Mystica by tuning the damage of RNG elements (Chef Skar'vid Hook 1-shot for example) to eliminate the need to manually scale these instances with secondary accounts. As a player in the top 100 rankings I still find myself being a victim of RNG even with the aid of food buffs and flourish circles. The fights are not mechanically challenging. However, the damage is not proportional to the difficulty of the overall encounter and requires team compositions which include a minimum of two mystics in most cases. Completely remove the in-game voice chat features. It's a UI nightmare and would free up memory in-game Integrate PC controls into emulators such as Bluestack so that OSX users have access to the game via desktop/laptop Release a public facing API to gather real time data to allow community to build robust tools such as item databases which include titles, achievements, server progression, etc. This will really boost client immersion Provide more transparency for success rates on crafting legendary items to eliminate useless rituals and speculation within the community Please review the entire list of achievements currently available in-game. Adjust any achievements which are unobtainable by hiding them or correcting the requirements. (Example: Obtain items from the [Malum Crystal] set in all equipment slots. This item only drops for specific slots) Implement a system similar to transmog for "enchantments" which unlock set bonus swaps for slots once you have obtained it for that slot. For example, If I roll D1 - Secret set on a vambrace then Secret is unlocked for vambrace in the enchantment panel. If I obtain a new item upgrade which has a set bonus, D1 - Grace attached to it, that set bonus is unlocked as well. From the enchantment panel I can choose to swap Grace with previously discovered Secret set. The price to "Unlock" these sets could cost currency such as 3x the amount of the normal swap (4 scales for D1-D2, 6 scales D3-D4, 8-12 scales for G & L sets) More to come
  8. 7 likes
    This game is new. It's also awesome. If you are taking the time to complain about bugs, it's because you still care. If you didn't, you would have deleted the game and moved on. I'm sure some have. We have given @RedPanda a lot of grief over the past few weeks. We complain when we feel the devs have ruined our lives. What we don't do, is say thanks as much as we should. So... Thanks to Panda for answering the same questions over and over again. Thanks for being our voice to the developers. Thanks for being our ears as well. Thanks to the developers for creating, maintaining, and upgrading our game. It's fun, and in a class of its own. You should be proud of what you have created, and the enjoyment your player base gets from it. I can't wait to see how the game evolves over time. Thats all I have for now. I simply wanted to carve out a space to show my support for this game. If you like the game, feel free to add your own two cents... but let's keep this positive.
  9. 7 likes
    My wife says the same thing Panda.
  10. 7 likes
    something something can neither confirm nor deny something something warlock something something druid something something demon hunter something something paladin something something rogue something something monk something something burglar something something cleric something something enchanter something something <insert class name here> something something
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    I normally avoid these conversations like a mosquito at Charlie Sheen's house, but as of recent, the amount of rage being spread across multiple threads is getting to be a bit much. Many of you probably won't make it through the first parts of this because bias/feels will get in the way, but hear me out if you will. Do I think classes are balanced? Not really, not at all. The disparity between them isn't this massive insurmountable gap that people would make it out to be. There are so many variables to account for when you say, "This is Bull manure! X-class out dps'd me on X-fight, nerf them! buff me! I am supposed to be top! I picked the class to do that!". Lets be clear about 1 thing, just because you role a DPS class/role, does not mean you have to be, or that is guaranteed that it will be the TOP dps. There is a reason there are 3 classes and all of them have 3 options, DPS, PVP and Support. If a game is to show real balanced, no matter the "perception" of what that class should be, if it is to fulfill the role of the PATH it chose, it should be just as viable as the other class who chose their equivalent path. As for the DPS comparisons, there are legitimate arguments I have seen constructively put up, but far more post of "This guys/that girl.. whatever.. beat me in damage.. that shouldn't happen" As any long time MMO player, your output is impacted by fight mechanics, your knowledge of fight mechanics (positioning), your playstyle, meaning your choice of path, runes, gear & stats, gems, load outs, and last but not least.... team composition. Something that may seem as insignificant as that guy over there making sure he is glued to the healer/Magellan's side so he is constantly getting the increased damage passive rune effect from the sigil the Mystic drops, or positioning between the Exe warrior and Magellan... so he gets all the external buffs, can impact his overall output. Meanwhile the ranger/mystic/whatever... who is running all over the place away from group, outside of the "buff zones" is wondering why he is being out damaged so badly when he is avoiding all the bosses damage and doing his rotations perfectly... I mean, he knows the fight.. he is doing everything right... right, RIIIGGGHHHTTTT? This is not a jab at rangers, just a simple observations, so don't take it personal... just take it I will not discredit the ranger class, but I personally feel, as many players do on MMO's, many people (not all.. but many) pick the class they think will be the most "OP", "L33t D33ps", "PvPeen King", and all in hopes to coasting to glory on it. In the beginning of CoL, that was exactly what happened. Rangers were king of the hill for damage and the magellans & warriors were left to play rock-paper-tears to see if they could get their spot in the raid. With the latest few patches, the tables have turned. (at least for Mystics. Poor Warriors have been getting the Macaulay Culkin treatment since release. Btw, I am Sheppard and have always been Sheppard) The reason I know Mystics have gotten a little too much love, is those same minded people I mentioned earlier, you know, the ones who only wanna play the flavor of the month, coast to glory EZ-mode class... well they all saw the buffs and re-rolled faster than Snoop Dogg's joint distributor. Now Rangers are outraged because they were used to being the non neglected, the go-to for raids. That's right, pre-release, it was the norm to see a 1 tank, 1 healer, all the rest ranger team composition, with the only exception being maybe 1 Tamer for buff..(Still a ranger) and 1 executioner for buff...maybe. But for the most part, everyone sat on the sideline like the red headed kid with braces and acne at prom, waiting for some girl to ask him to dance. Now That being said, as you can see, I also agree that Mystics have been over buffed, putting them now in the same position Rangers were at release... with no real reason to bring another class except the "support" path ones for their buff... welcome to the grass on other side. I have 1 of every class, all level 45 now, I have only ever really invested in my Sheppard and Gladiator. If there is one thing I know and can rely on from years of playing MMO's, there is one thing you can depend on, a tank and healer will be needed... and the more noobs/bads/whatever you want to call unexperienced or ignorant players to make yourself feel better, the more tanks and heals are needed to keep the group from failing. I do sincerely hope they find an amicable balance between the "DPS" classes, but am Happy that it in no way really heavily impacts the roles I play as I will always just stick to Support roles like Tank and Heals. As an end note... there are 10 Ranger Rage post/topics to about every 1 Warrior post, and Warriors are the ones in the worst state for the "DPS/PvP" paths... not that they aren't/can't be viable, because they are and can... it just requires a much better knowledge of fight mechanics, positioning management, a higher skill, gear, gem, path investment to achieve than the other classes. yet... But from what I have read, those who play warrior tend to approach the request for balance a lot more calmly in hopes of consideration for balancing to their roles. To me, this speaks volumes to they type of people who chose that class.. as well as the other's who chose theirs Well, this will probably get locked because I doubt a civilized, constructive debate concerning class balance can be held without someone going full "Cash me outside, how bow dat"... But It would be good if it could, because we could then use this forum, and our great and wonderful moderators who have a direct line of communication to the Devs to relay the information. Dreaming big... Cheers
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    Hey gang, I've compiled from my experience what I think the best-return routines are, both for not-so-super-hardcore-but-still-want-to-compete players and the full on crazies. The guide assumes level above 40 (since this is where the game really starts) with a Guild The minimal viable routine For those with limited time on weekdays (maybe also weekends) but still would like to not be left behind, total time is a bit over an hour per day, takes 3-4 weeks to reach level cap (45). The difference between the minimal and the complete routine would be the amount of gold/talent/gear accumulated and how soon reputation gear can be accessed, in terms of purely levelling there is probably only a ~20% difference. Daily: Use up Stamina in Guild property levelling Life Skill ( <5 minutes ) 3x Goblint Camp ( ~20 minutes ) 20x Trial Quest ( ~20 minutes ) 5x Irritable Elementals ( <10 minutes ) 2x Elemental Leader ( <10 minutes ) Delivery Quest ( <5 minutes ) 2x Reputation Quest ( ~10 minutes ) Weekend: Hard mode Raid Team Raid The complete routine For those who want to maximise gains and progress the fastest, it goes without saying you need to do everything and this list is more focused on the order of how you do it. The 'full' routine can take anywhere from 4 to 12 hours, depending on how the runs go - so there is almost always something to do. Daily: Use up Stamina in treasure chest hunting or life skill on world map Reputation farm to limit ( Priority is Cudina first, then Lunarian ) 2x Reputation Quest 3x Goblint Camp 1x Ancestral Altar 1x Dire Galleon 1x Scar Plains Other dailys (delivery quest, elems, tournament etc) 80x Trial Quest All daily events (demon invasion, protect relic etc) All PvP scenarios Guild Hunt Any incomplete Hard Mode Raids Any incomplete Team Raid Any available map events (BBQ, protect the elems etc) Original post is on the wiki here https://crusadersoflight.info/index.php/Levelling_routine, happy for contributors to discuss and make updates
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    Hi Everyone, One of the most common requests we've heard is "What does each stat do?" So this post will help explain it, please feel free to use this information in your guides or your sites. Overview Strength Increases Warrior Physical Damage. 1 Point of Power = 1 Point of Physical attack. This stat has no effect for Rangers and Mystics Vitality Affects Maximum HP, 1 point of Endurance = 15 HP Agility Increase Ranger Physical Damage. 1 Point of Agility = 1 Point of Physical attack. This stat has no effect for Mystics and Warriors Intellect Increase Mystic Magic Damage. 1 Point of Intellect = 1 Point of Magic attack. This stat has no effect for Warriors and Rangers Spirit Affects Maximum MP, Physical Armor, and Magical Armor. 1 Point of Spirit = 50MP + 1 Physical defense and 1 magical defense Movement Speed Affects movement speed when not mounted Physical Damage Affects Physical attack attributes for Warriors and Rangers. Weapons, Leggings, Boots, Wrists, and Acessories can increase your Physical Damage Attribute All gear will have a chance to roll the attribute for increased Physical Damage For warriors 1 point of Power = 1 point of Physical DAmage, for Rangers 1 point of Agility = 1 point of Physical Damage Defense The higher the defense the less damage you take from Physical Attacks Piercing This value counters physical defense Crit Affects the Critical rate for physical attacks and skills. This stat can appear when reforging an item. Weapons, Secondaries, helmets, chest, leggings, accessories, and earrings can have this stat. Fireworks Diamonds can have this attribute. Physical Crit is countered by Physical Crit resistance Crit Resist Reduces the rate of Physical Critial hits from happening Hit Rating Increases the chance of hitting with Physical Attacks and Skills. This affects Warriors and Ranger skills and attacks. Elemental and Aquasource Diamonds can have this attribute. Some equipment may have this stat as well, neither Strength nor Agility increase Hit Rating. Eqiupment that may have these stats: Weapons, Secondary, Helmet, Chest, Legs, Accessories, Earrings Against Non-Players such as Bosses in Raids, you need to have 100% Hit Rating to have all attacks hit. Against targets with attributes such as dodge or parry, it will vary. Dodge When targetted by a physical skill or attack, this is the percent chance to dodge and not take any damage. Increasing Hit counteracts Dodge Accuracy When attacking with a Physical attack or skill, this reduces the chance of a Parry, the higher this value, the lower chance of a Parry happening. All heroic mode bosses have 15% Parry. Weapons, secondaries, helmets, chest, leggings, accessoires, and earrings can have this stat Parry When targeted by a physical skill, a sucessful Parry will reduce the incoming damage by 40%. Increasing this value only increases the chance of Parry, not the amount parried All bosses and monsters in raids and team raids have a base Parry value Skills(Spells) Spell Damage Affects Magic attack attributes for Mystics. Spell Defense Reduces the damage taken from Spell skills and attacks Spell Pierce Counters Spell defense Spell Crit Affects Magic Attack and Magic Skill use critical rate. When reforging this can appear on Weapons, secondaries, helmets, chest, leggings, accessories, and earrings. Moonlight Diamonds can have this attribute. Increasing Spell Crit Resist prevents Spell Crit from happening Spell Crit Resist Reduces the chance of Spell Crit happening Spell Accuracy Used for Spell Attack hit rate. If the target has Evade your attack may miss. This stat only affects Mystics. Elemental and Aquasource Diamonds can have this attribute. Some equipment may have this stat as well, Intellect does not affect this attribute. Eqiupment that may have these stats: Weapons, Secondary, Helmet, Chest, Legs, Accessories, Earrings Against Non-Players such as Bosses in Raids, you need to have 100% Spell accuracy to have all attacks hit. Evade When targeted by a Magic skill or attack, this is the percent chance to dodge and not take any damage. Increasing Evade counters Spell Accuracy Spell Resist When targetted by a magic skill, a sucessful Resist Skills will reduce the incoming damage by 40%. Increasing this value only increases the chance of Resist Spell Penetration When attacking using a Magic skill or attack this helps negate any Resist Skills your target has.
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    Crusaders of Light April 18 Patch Notes Battle for Karanvale Karanvale, Capital of the Sardar Highlands and all the Human realm, is now available! Venture forth into this bustling metropolis, and see what opportunities the city holds! Charms of Mythic power, ancient relics from battles fought long ago, are available for enterprising Crusaders to repair and utilize. Cunning killers stalk the city waiting to strike in Shadowveil Assassination. And powerful experiments run amok, in the Mad Laboratory Team Raid. Are you fully prepared? The Battle for Karanvale awaits. Highlights Karanvale: Karanvale, royal city of the humans, is now available. Explore its majestic palaces, holy temples, and seedy underbelly. Mythical Charms: Ancient relics that need repair, these potent items are available from the Mythical Charms Quest line. Further empower your charms with Karanvale Crystal Cores, acquired through Shadowveil Assassination. Shadowveil Assassination: New PvP mode that puts you in a battle of secrecy, rooting out assassins while remaining disguised. Use your guile, eliminate the competition, and emerge victorious! Mad Laboratory: Peaceful experiments have gone mad in the latest Team Raid. Ratcheting up the difficulty, Mad Laboratory will test your abilities as never before in Milura. Can you pass this most difficult of challenges? Zones Karanvale Sardar Highlands Quests Mythical Charm Quest Line: Unlocks after talent level 40. Phillipa asks you to gather 3 items (Astrology Tablet, Moonlight Jade, Elemental Stone) for her. Upon the completion of the delivery, a new trial quest opens requiring participation in Shadowveil Assassination. Team Raid Mad Laboratory: Peaceful experiments have gone mad in the latest Team Raid. Ratcheting up the difficulty, Mad Laboratory will test your abilities as never before in Milura. Can you pass this most difficult of challenges? Requires Lv. 55 with Lv. 70 Path Level Shares a reward limit with the Core of Rock Essence raid. Wind Bluff Prison Decreased Wind Bluff Prison #1 Boss Samofir's attack power. Decreased Wind Bluff Prison #2 Boss Balian's attack power and HP. Added Extraordinary Talent equipment blueprints and iron to possible drops from Illusionist Lords on Hellish difficulty and higher. Wind Bluff Prison now has Assists enabled. Any player on the server that satisfies the level requirements for Wind Bluff Prison can now Assist with this raid. Raid rules adjustment: Players who have not completed Fort Desolation can participate in the Ash Fort raid. Items Mythical Charm - New gear slot and the first Mythical item in Crusaders of Light! Obtained through the questline “Mythical Charm”, this item can be powered up by acquiring Karanvale Crystal Cores. Gems - Adjusted Lv. 50 Sparkling Diamond dismantling results. Lv. 50 Mountain of Light can be dismantled into 10 Sparkling Diamonds and 40 Sparkling Diamond Shards. Lv. 50 Heart of the Sea can be dismantled into 10 Sparkling Diamonds and 20 Sparkling Diamond Shards. Star Circle System Added Motivation and Mystic Star Circles. You can get them by exchanging Prophecy Compasses or Flowers of Torannis. The Star Circle Shop and Merchant now have Uncut Starlight Stones for sale. Use them for a chance at Starlight Mirrors or Starlight Lenses for Motivation and Mystic Star Circles. Dismantling Swiftness, Roar, Flourish, and/or Dexterity Star Circles to get a set amount of Star Shavings. All Star Circle effects are now usable, adjustable and/or take effect in cross-server environments as follows: Restraint relationships and effects between Star Circles take effect Auxiliary Star effects, including self-buffs and auras take effect Unlocked Star Circle abilities can be swapped and installed (any changes made while in cross-server environments will carry over after returning to original server) Team Star Circle Cores can be swapped Star Circles can be locked and unlocked. (Any changes made carry over upon return to original server) Passive Star Circle status effect sharing can be toggled on/off in the settings menu. Any changes made will continue to take effect upon return to original server. PvP New PvP Mode: Shadowveil Assassination: New PvP mode that puts you in a battle of secrecy, rooting out assassins while remaining disguised. Use your guile, eliminate the competition, and emerge victorious! Play solo or in teams, earn reputation, and climb the leaderboard while earning great prizes! Each contest consists of up to 8 players, and lasts for 15 minutes or until a kill score of 15 is reached. If a player chooses wrong and attacks a normal citizen, they will be taken over by Desolationist magic and respawn as an assassin. Players can use daggers and bows to attack. Daggers can be used against any target, while bows can only be used to attack exposed assassins. The accelerate skill can help players swiftly maneuver around the battlefield. Day and night will alternate. During the night, Desolationist magic has no effect, so players will not be exposed as assassins. If a long time passes without any Assassins dying, the Council of Light will channel lightning to expose their targets. Watch closely and act carefully. While you need to seek out your targets, take care not to become a target yourself! Prizes for Windwhisper Survival and Shadowveil Assassination are shared, including daily quest reward limits. Once the daily quest reward limit has been reached, completing quests will not reward players with prizes until the counter is refreshed. New Legendary and Divine PvP equipment has been added. Lv. 100 fixed attribute PvP equipment is available for purchase at the Aldorr Coliseum Shop, and can be combined with certain Legendary and Divine equipment to get randomized Lv. 100 attributes. The Lv. 116 Fixed Attribute PvP equipment at the Aldorr Coliseum Shop can be forged with certain resources into Lv. 116 Purple Tier equipment. Legendary and Divine equipment can be upgraded by expending fixed attribute PvP equipment above their rank. Said fixed attribute PvP equipment can also be used to reforge and/or refine Legendary and Divine Equipment. Purple Tier equipment can only be reforged. General: In order to preserve balance, character attributes on cross-server maps will be adjusted as follows: Default attribute values will be based on Class and Class Talents. Attribute bonuses from equipment, gems, Star Circles, and achievements will be unchanged. Non-attribute bonuses from equipment, gems, Star Circles, and achievements will be adjusted in cross-server battles, but will still have some impact. The Quest interface can now be opened while in PvP maps, allowing players to view quest details, autopath to quests, and abandon quests. Movement speed bonuses from Riding Books now carry over to PvP maps while on flat ground. While in PvP maps, PvP Set bonuses can now be viewed from the "Arena Gear" window. A large number of Elite creatures have entered Surgewind Wilds (PvP). Heroes can now go to the PvP maps to hunt them down for prizes that will help boost their PvP capabilities. When players enter cross-server modes, any equipped abilities not supported in cross-server modes will be replaced at random with an eligible ability. Players can see their teammates' locations on their minimap in real-time. Escort the Tramcar: In order to make this mode more exciting, we have added a points system. In this event, players can kill enemy faction members or attack the tramcar to earn points. Guilds will be ranked by points, and top guilds will be rewarded with generous guild auction items. Participating players can earn Lv. 116 quality PvP Necklace shards, which can be combined to make a Lv. 116 Necklace (Arlenspark Klungs'n). Guilds who perform well in this mode can earn great Guild Auction items as prizes, including Lv. 116 PvP Necklaces, Starlight Stones, and Uncut Starlight Stones. After each battle, your Guild's current points and rank will be announced in the Guild Channel. Smaller amounts of points are earned by the losing team. When participating in Escort/Snatch the Tramcar, rival faction players killed near the Tramcar will not increase kill count. Merlin's Stones, which are used to reforge PvP equipment, can now be earned In all Faction and PvP events/game modes. Extended the cooldown on changing Factions from 1 day to 14 days. In response to player feedback regarding cross-server Faction balance issues, we have re-adjusted the faction balance constraints within the cross-server area. When one faction in a cross-server team is strong, other players will be restricted from joining or transferring to said faction. Added a score display for PvP equipment for evaluating/comparing the overall rating of different loadouts. Arena: The Arena has been adjusted to only allow the use of Arena Equipment within. Because of this change, any non-Arena equipment you had equipped to your Arena loadout has been removed and sent to your inbox. Arena Gear will now only be able to use Arena Gems. Old-server Potions can now be used in Arena battles as they are in cross-server modes. When competing in Arena PvP, you must deal some damage to an enemy to get a share of the bounty when said enemy is killed. Final Challenge and Glorious Championship matchmaking area has been changed from single-server to cross-server. Final Challenge and Glorious Championship preparation and competition areas have been changed to cross-server, and attributes will be adjusted according to cross-server battle rules. Original server rankings for Glorious Championship and Final Challenge will affect cross-server rankings. Windwhisper Survival: Increased Windwhisper Survival completion and daily quest reputation rewards to help players increase their Survival Camp reputation faster. Windwhisper Survival quests are now daily quests, including kill two people, matchmaker once, and place in top 50% in a match. Added the retrieve reward function to Windwhisper Survival. Players who do not use all of their Windwhisper Survival attempts will have missed attempts added to their recovery list (up to 4 tries). Players can retrieve unused attempts to earn some of the competition reputation prizes. Cancelled Windwhisper Survival total prize requirements. Current totals will not be erased. Faction Hunt Upgraded event capacity from running one battlefield per instance to running two 60-player battlefields per instance, allowing up to 120 total participants at once. Prize awarding method changed from awarding on event completion to opening chests after killing monsters. Chests dropped by monsters have a set chance to drop Titan Relics, items which can significantly enhance a player's power in PvP. Added token rewards for Bakan the Executioner and Samoyin the Lava Hound. Acquire enough tokens to earn PvP attribute bonuses. In each Hunt, players in the winning faction have a chance to get Bakan or Samoyin tokens, as well as other prizes. Guilds with outstanding performance in the Hunt can earn a bountiful set of Guild Auction prizes, including Faction Hunt tokens, Starlight Stones, and Uncut Starlight Stones. In order to encourage more players to participate in the Faction Hunt event, we have adjusted the HP of the first hunt. To keep Faction Hunt balanced, small adjustments have been made to the HP of Bakan the Executioner and the Lava Hound. When heroes kill a Faction Hunt leader, it may drop Titan Relics containing enormous energy. Heroes that have acquired Titan Relics get a huge boost to their PvP capability. Two Titan Relics have been added, as described below: Titanic Edge - Increases PvP damage by 50% Titanic Grip - 25% chance to stun with normal attacks in PvP Heroes with these effects will have a special appearance. This visual effect will only display in PvP Environments. When a character with these effects dies, they will lose these effects, and the corresponding Titan Relic(s) will be lost to them. When the Titan Relics are dropped, they will be marked on the map, and collectable by any Hero. Once a Titan Relic is dropped, it will stay on the ground until someone picks it up, or for 1 week otherwise. Titan Relics claimed in PvP will remain in the player's inventory until dropped on death. Events Flowers of Life - Through May 2, collect seven Flowers of Life and Blooming Gift Boxes by watering the Tree of Life. Once a player has all seven Flowers, the Tree of Life will sprout a Fruit of Life (exchangeable for a Harvest Gift Box). Mad Laboratory Raid Competition - Be in the first group in the game to clear Mad Laboratory (game-wide) and get 3 Month Goblin Elite Club Membership, the Crimson Pig Mount, Lucky Pup Back Pendant, and the “Lab Escapee” in-game Title. See the Forums for more details! Store Captain Festival Packs - Fabulous Packs available from April 11 to 22. Chance for huge amounts of gold, Water of Life, the Dragon Trainer frame, the Prosperity frame, the Star of Karanvale frame, the Angel's Touch frame, and many different mounts. Kingdom Ceremony Top up Deal - Now through May 16, get extra bonuses when you purchase gems. See the Top up Menu for more details. Quality of Life New field bosses and leaders have been added to the Sardar Highlands. Happy hunting, heroes! These new enemies include Leon the Vivid One, Bellicostro Ironhorn, Moo the Hammerholder, Eschar the Jumper, and Rose the Growler. Item drop/reward messages for cross-server battles will no longer be sent separately for each item, and instead will be combined into one message which will be sent when the player returns to their original server. Guild member faction affiliation is now visible on the Guild Info and Guild Member List pages. Players following a team leader will follow said leader into cross-server preparation zones and stay together (Glorious Championship and Final Challenge). Silver can now be used to pay for the Dragon in PvP environments. In light of player feedback, the Turbo Shop Magellana Emblem, Frost Heart, Blood of Titanus, Flowers of Torannis sale schedules have been adjusted to the server's Foundry. The sale schedule for Fire Spirits has been adjusted to the server's Core of Rock Essence. Additionally, Hunt Token fragments and season 1 faction reputation will no longer be sold in shops. All bound Purple Equipment (not including Legendary and Divine) can be dismantled in bulk through one-tap dismantling. To ensure the best player experience, we are merging the Thundercall Forest and Skyblaze Village servers. The resulting server will be named Thundercall Forest and the new maximum Path Level will be the same as Thundercall Forest. Added in-game recording function on iOS. Bugs Fixed a bug in Wind Bluff Prison #2 where after Balian's Cage Nightmare was destroyed, some of the trapped soldiers remained trapped. Fixed a bug in Wind Bluff Prison #2 where after Balian was chained, he would sometimes continue to roll forward. Resolved an issue with displaying DPS in PvP environments. Fixed an incorrect Arena Gift Bag description. When leaving a raid boss battle, the Arcane Contract skill cooldowns of Mystic characters will be reset. Fixed the issue in which Apocalypse set effects were not being granted to Elementalist characters.
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    Crusaders of Light 3/21 Patch Notes Refer a Friend Rewards Return You can once again collect your earned rewards in game for spreading the good word about Crusaders of Light! Like us on Facebook Low Level characters will once again receive an invite to like us on Facebook. Lucky Draw UI Improvements The UI for Lucky Draw has various improvements. PC Client Optimization UI elements for mobile have been removed on PC versions of Crusaders of Light.
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    imho , they keep making the game harder and harder for new players. I kinda like the idea of legendaries being semi hard to get as u want it to stay "rare" in a sense and not so easy. But , its so unfair to new players. Those people that purchased so many blueprints so cheap and had time to wait to store up alt meldals to use em. Now for new players they can expect uber scaling of mobs 46+ // hard to find bps // nightmare @gylfi lol // harder mystica now (some had chance to enter when all players were 45ish and got higher gear easier) // and more.. i understand that, admin says "once u hit 55 everything should balance" ok sure but the journey getting there??? its not just about cap level.. dont let it feel like hell to get there for newbies. sure its ok the time it takes but they must suffer low cr and low items and lack of legend until then? They know they need to fix these things.. thats why in some other posts they said "wait till everyone is 55 so we can assess the issue better". i mean heck, it be nice for a "new player" to have a way to get atleast ONE legendary "NON-weapon" to feel happy and ok" but dang haha. i have a clannie that he played since 5-6month ago and still has no legendary lol.. But tbh legendary is not that big of issue to have now as the lvl items from mystica and 55 are pretty strong to match a low level legend. lets just wait for server to hit 55 and them to see how player base looks for new players.. if new players keep leaving they will know that they need to change things up for new players. simple as that.... dont let the gap of old / new player so big, its so discouraging to go mine crystal and get one shot by a 60k rating. and u are what 25k average new player rating? after few week. i know one game that the gap of old vs new player IS SOOOO huge that the game died out LOL.. its actually a known game.. the game is just run by "old" rich players that have kept the game going...(new players see it impossible to catch up to a year + to get what max players have so end up leaving) but not all games have this fate... Note to developers: The game currently is in a trial stage. sure. but please be careful and think so much about new players as they will be the life of the game. in creating content dont keep making content high level player friendly only and buffing old players even more and leave new player in the dust. Game is not in a critical place now but be careful on future game design in this sense. right now u have ppl with legend around 320 grade all happy and dandy pking noobies.. man...... and high gems etc.. but new players what? gonna have to wait some weeks / even month to get gem and even harder now to get legend.... so yea guys, with new content BALANCE / make it fair on new players... keep this in mind..
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    Was really hoping to see some nice changes here. Even with fang being about the only viable option there’s not much point in bugging the team anymore since rangers just saw a 30% increase in over all damage. This is downright depressing and makes me want to quit. And hell even switching to tank is almost pointless, give it a month and paladins will be able to tank everying anyways. The one buff we did get, the horn...it’s not even available yet and won’t be for quite some time. Thanks for listening to our concerns....
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    I suggest you to take the server down before you do more damage!
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    Hi NetEase, Thank you for creating a great game but unfortunately you have gotten too money hungry and I think you're shifting to a bad state. There has been so much feedback into what the player base needs so that the game can survive. It feels like you don't care. It is great to see that RedPanda is very active in the forum but you guys are making his job extremely difficult. In fact I feel sorry for the guy because he listens to all our complaints and feedback but nothing is ever done about it. This is actually demoralizing and it seems this has effected a lot of players. Every update is all about a new goblin package. In fact the new goblin packages are terrible.... these chests are just more gambling and RNG. I've been holding onto a $100 gift card for over a month now because non of the packages are actually appealing. I think a meeting is needed so your company can rethink the future of this community. This is not an attack on NetEase because attacks get you no-where. This is purely a perspective of a customer. P.S. Thank you @RedPanda for your increasing activity within the forum. I just wish it wasn't for nothing.
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    So, having supported this company since I started playing (by paying for crystals just to play lucky draw, not to gain anything as it's only a visual effect) I have decided to, as well as a large number of my guild and fellow server members to stop playing for a while. There are a number of easily fixed issues that the developers are failing to address or their community support person is failing to deliver. 1. The strength of mystics. This is bugging a lot of people and I highly doubt it will ever be corrected. If it is, removing their damage won't fix anything, you would have to make severe upgrades to rangers and slight ones to warriors. Otherwise you will have one messed up competition for that 400k prize with teams running OP mystics. 2. The inability to code in a simple if, else statement relating to the chat textbox disengaging hotkeys. This is highly annoying, something that should have been addressed long ago. 3. The optimization of the PC port is still highly poor. Your coding team should know better. I could go into detail but honestly, even an intermediate coder can tell you what's been done wrong. 4. Too many restrictions. I have never seen a game where it locks you out of everything daily. You have an option not to do this and several ways to stop the whiners who think it's not fair (this makes no sense because you choose how long you play, noone forces you not to or to) by making the gains smaller after X amount of runs, then smaller after another X amount etc. 5. The RNG is absolutely terribly for refining. Gaining refinement stones is also completely garbage. I watched a dude get about 400 stones in the space of 5 minutes the other day and I have not gotten more than the basic 10 or so each day for a very long time. Only to slowly save 20 and just get crap rolls on already crap equips. 6. The effects of item sets do ranger scouts nothing whatsoever. That is probably the least thought of path and class in the game. 7. PvP here is a joke. Stuns are guaranteed as is chain pulling. Evasion rates are the same for all classes unless your level over 9000 for a ranger and have 2 billion % dodge and evason. All you have to do is noob, I mean, stun over and over and theres no way a ranger can win in a properly fought fight against an adversary of a seperate class in a non AI assisted fight. 8. It's been said already, and I will say it again, just like a huge chunk of your player base. Boosting mystics for NO reason was the single most stupid, unintelligent thing I have ever, ever seen from a gaming company and I have witnessed some wild things before. As a programmer of several successful games and two about to be released within the on coming months I have to say, I have learnt from your massive stuff up what NOT to do. Listening to the community is the ideal path. If the people who play the game say it'snot right, then it's not right. Just because you have a few elitist Mystic supporters running around the game, acting all pro now and posting in the forums knowing that barely anyone from the game really posts here, and being recognized as a large part of the community does not do this game any justice. All they have achieved is slowing down proper class and skill balancing that is in serious need for mostly Rangers, to be upskilled in terms of damage, item sets for scouts, dodging attacks, defense increase, damage output and crit. Warriors also need some work while mystics, well, since you have a competition up you cant NERF them, you can only bring the other 2 classes up to meet or excel that class, just to see how funny it is when the game is on the backfoot on their side. So with that said and done, good luck @RedPanda and hopefully this game is a lot better in the coming weeks so that those of who that have decided to leave, around 40 will come back to our server and continue playing what started out to be a really hopeful game.
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    I have been playing since Android release, and even though us Android users started one week later, I am the Nr. 4 Mystic on my server. Of course this doesn't say much, and my knowledge is still limited, but here are some tips and tricks for those that are struggling. First, a two part statement. First of all, your character score (Assessment) is not everything. Yes, you can show off on the ladder and compete with that one dude on and off, but Assessment is just assessment; the games way of calculating how much power you have. You should never choose gear/rerolls just because you see a little green arrow. Read the stats carefully and make an informed choice. That being said, Assessment is a fair way of judging someones general power. What this means is that someone with 30k power will almost always DPS/heal/survive better (given equal player skill) compared to someone with 20k power. However around a 1~5k difference, it all boils down to how well the player is performing. In short, you should aim to get a higher character score but it should not mean the be-all and end-all measurement of your characters worth (Also as the old saying goes, a dead DPS is no DPS. So learn your raids!) -------------------------------------------------------------------------------------------------------------------------- Now that's out of the way, let us begin. We'll start by a brief explanation of two different values; Item Grade and Item Quality. Item grade: You can think of this as Item level from WoW. For those unfamiliar, this determines the range of available stats. An item with 160 grade can roll in the 10-20 STR bracket, however an item with 200 grade can roll in the 15-30 STR bracket (numbers are made up). However, this is actually further determined by Quality. Item Quality: Available from SS-S-A-B-C (best to worst). This determines whether the stat bracket will be on the high end or low end. For instance, a 160 grade item with SS quality will always roll between 18-20 STR, while S quality will roll between 16-18. Again the numbers are not representative (It may very well be that S quality can reach 20 STR, but it may be very rare. This is an assumption). So you can have a 160 grade SS quality item with 20 STR roll, and this may even be better vs a 200 grade A quality item with 19 STR. Assessment is the games calculation of the all available stat bonuses on a given piece. Higher assessment raises your characters assessment. Note that this is only an estimation by the game. I have had occurrences where the item with lower assessment was actually better for me. So, how can we increase those numbers and hit the juicy 30K+ scores? Get better gear. Not only better gear, get gear with higher item grade and item quality. I recommend never to waste reforging the stats on sub-level 40 epics. Save them all, as you will need a lot to reforge your better and/or legendary gear (One exception would be set pieces when it comes to rerolling. You can reroll them as level 30-35-38, since the bonuses are very relevant when you are still gearing up). In addition, do not bother rerolling B-C grade epics. You will eventually get an SS-S-A grade epic, so save them. Get level 40 gems in all of your sockets (your accessorry will most likely be lower level for a while, which will not allow level 40 gems to be socketed. Check the item). These gems should be all blue (rare) quality. This should be your #1 priority when spending your silver. Recommended gem purchase order: Attack or magic attack for weapons, off-hand, necklace (if available) >> HP gems (so you do not get oneshot by unavoidable mechanics) >> Magic def gems if you do not PvP >> Defense gems (Defense gems are higher on the list if you are a PvE tank). Recommended gem rarity order: Get the highest quality ones you can afford for offensive gems. Rare level 40 gems cost 1.6m silver, epics cost 9.6m silver, diamonds cost 57.6m silver + 40k gold. Note about diamond gems: Do not sell your level 20 attack gems! You can make a diamond grade level 20 gem a lot cheaper compared to a level 40 diamond gem, and they can still give you up to 2.5% crit or penetration! Amazing stats for 1/4th of the cost. (If you do end up selling them, don't worry - you did not lose anything. The sellback price is the same as the purchase price) Level your main path. The agreed consensus is that your main path should be level 35 by the time you hit level 45. Stop leveling either at 40 (100% xp bonus) or 43 (50% xp bonus, but has access to better gear and more reputation schools) and reach path 35 first. Level your runes. Once they reach level 25-30, it takes a lot of essences to level them up. You can level runes that you won't even use and level them up to 10-15 by the same amount that it takes to up from 30 to 31. You will get an HP bonus for each rune you level. It may be small, but it all adds up! Participate in guild (boss) hunts. These give you tokens which can benefit permanent bonuses to your stats such as HP, Mana, Def, ATK. Do achievements. Many people overlook this, but achievement points actually give you permanent stat bonuses! Spend some time in the menu and try to complete the ones that are easy to do so (eg. gift 10 items). The "kill 10000 of X mobs" can and should be done in auto mode. Just set your character in a nice place before you sleep, and you should get about 4k-8k kills overnight.
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    For whatever reason there is absolutely no guides or information out there (worth a damn) on hidden achievements. almost all of them give 0 achievements points but if you are like me and must do absolutely everything then these achievements are a must do. can we please get a thread going (this one maybe) about some of the hidden achievements out there. i see my guildies get them all the time and can never figure out how. i will list the ones i know but i am looking for any of the other ones out there. 1) "Shadow/Light inquisitor" to obtain this achievement you need to kill a faction guard x1. I believe there is also one for killing x10 and maybe x20. These are the NPCs patrolling all over the area or you can find 2 standing right outside opposite faction main camp. Easiest way to get this is to go with the whole group of your faction doing an escort tramcar. This achievement will show up under the Faction tab once achieved. 2) Killing the opposite faction leader (the big guys inside the base) gives you an achievement. there are no follow-ups for doing it x10/x20 that i am aware of. This achievement will show up under the Faction tab once achieved. 3) "Shadow/Light Invasion V" To obtain this achievement you need to defeat 100,000 Highshard soldiers. There are multiple tiers with this achievement. you will get the first tier by spending about 15 mins killing the opposite faction soldiers were everyone farms rep. last tier is 100k. This achievement will show up under the Faction tab once achieved. 4) "Not going back to bronze" to obtain this you just need to lose enough aldor matches to go back to bronze. There may be additional ones for each tier. i do not aldor much so i do not know the answer. 5) "This is my prey" to obtain this achievement you need to kill someone from another guild during a Lord hunt. Easiest way to get this achievement is to join a hunt event and snipe the stragglers joining it. There is also a hidden one for killing x10 players during a Lord hunt. "Aggression during feeding" These achievements show up under the events tab when achieved. 6) "Astrology - Motivation/Mystic just simply install the 2 new star circles for these achievements. you will also get hidden achievements as you raise the tier of each of the new star circles. These achievements show up under the Growth tab when achieved. 7) "Child of Darkness" Go to the most northern flight point in Aerial Island and kill x50 of the little red elves. This achievement is a hidden achievement but gives you 10 points. This achievement shows up under the Growth tab when achieved. 8) "Anchorite, Star, Death" this can only be achieved by getting Karanvale's Chant Garland (the special seasonal tokens) from the lucky draw.This achievement is worth 5 points and can be found under the growth tab. 9) "World, Strength, Justice" you get this achievement from getting the rare Divination card. Easiest way i found to get this is to have an alt or a friend gift you the unused card. Seems you have way better luck getting the rare cards from someone gifting them. i got all my rare cards from the ones my alt gifted my main. This achievement is worth 10 points and can be found under the growth tab. 10) Love Realm" you get this achievement from getting the rare Eros blessing card. As stated above you have better chances of the rareas from gifted cards. This achievement is worth 5 points and can be found under the growth tab. 11) "Hercules - A Life of Labor" this one is from the rare Metis astrology card. This achievement is worth 5 points and can be found under the growth tab. 12) "Epic Nicknames x10/x15" get these achievements by getting purple (epic) titles. 13) "Average Equipment Maker" forge 50 grade B equipment. There is also a hidden achievement for forging x100. Found under the production tab. 14) "Fine Equipment Maker" forge 50 grade A equipment. There is also a hidden achievement for forging x100. Found under the production tab. 15) "Perfect Equipment Artisan" forge 3 grade SS equipment. There is one for x5 as well. found under the production tab. 16) "My Hand through your hair" use the touch emoji x10 on opposite sex. found under the social tab. 17) "Let's Sleep" use sleep emoji x10 on opposite sex. found under social tab. 18) "May i Dance with you" use the dance emoji x10 on the opposite sex. found under the social tab. 19) "Out of Courtesy" use the hug emoji x10 on the opposite sex. found under the social tab. 20) "Uh Oh so embarrassing" use the Shy emoji x10 on the opposite sex. found under the social tab. 21) "Kiss You" use the Kiss emoji x10 on the opposite sex. found under the social tab. This is all of the Hidden Achievements i currently have on my elemental (main). This is by far not a complete list as there is a whole lot more out there. Hopefully some of you can add yours and how you achieved them. Hope this helps some
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    1. Spellcasting bug and lag during guild hunts as well as when attacking elites. This bug is also occurring in Team Raids during boss fights. 2. Server lag, it is not just our networks and devices. NetEase servers can't handle a high capacity of players in team raids even when players viewed and resolution are lowered in the options setting. Logging in again doesn't always solve this issue. Sardar lags the worst out of all the regions in the game. 3. When in a team the other players lag behind the team leader on follow. This issue causes failures in Trials Quests, Lord Invasions, and Illusionist Lords because the other players are outside the area or boundary at the moment. 4. When doing Supply Quests there is a bug where you travel by your personal mount instead of performing the quests with the dragon. Another bug is that the game can freeze and crash during Supply Quests. 5. When doing Mystica a little after reset time on Tuesdays and Saturdays there is a bug where the team leader is unable to enter the Mystica, while the other players on the team are able to enter. I don't think you realize how frustrating and game breaking these bugs can be NetEase.
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    I will admit I have spent my fair share of hard earned cash on my toons. Whats a real kicker is how Netease must use an algorithm to track players spending and thats how we get the pop up goblin merchants with offers. On one of my toons Ive spent a pretty penny, mostly on crystals that I use to sell for gold and the pop up goblin merchants I get are for items 19.99 and up. On my other “filler toons”, classes Ive tried and didnt care for, but will log them in to use to fill Trials groups, the pop up goblin merchants they get are all .99 to 9.99 and an occasiional 19.99. Now heres the kicker, the toons that I spend ZERO money on get “GOLDEN GOBLIN” offers! 10 Lucky Draws for .99, or 5 lucky draws and 10,000 gold for .99. They also get Golden Goblin offers two to three times a day, yet my toon that Ive been way more generous with spending, never gets these kinds of offers. So what gives, Netease? Why troll us only with high dollar offers because weve spent money before but shaft us on other great deals that we would be intrested in getting? Is this just a bait and hook for people who dont spend as much? @Ocho and @TinyDragon can you at least explain why people who have helped pad the coiffers at Netease with money get shafted on additional offers that arent such an impact on the wallet? My main toon has to pay 432 crystals for 10 Lucky Draw tickets in the item shop and these are at a reduced price. The cost to cover 432 crystals in the top up offer is 49.99 and you get 574 crystals. My alt pays .99 for 10 Lucky Draw tickets with the Golden Goblin offer. I might have been born in the day, but it wasnt yesterday.
  26. 5 likes
    Just cut it in half and double the rewards. Do 10 daily and still get 2 leader chest and also make 2 activity & stamina per quest.
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    Hey Crusaders! We're happy to introduce you to the newest member of the Community Team - TinyDragon! She is super cool for a variety of reasons. Not only is she bi-lingual in English/Mandarin...but she's a big Crusaders of Light fan. Ask her about her Paladin. You'll be seeing TinyDragon jumping around on all of our communication channels soon engaging and getting to know you, but be patient -- she's brand spanking new and still getting up to speed on well...pretty much everything. So give her a little time and then she'll be right up in the fray before you know it! Welcome TinyDragon. We're so happy to have you! -EMpulse
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    Hey folks! I have confirmed with our team that players are supposed to get shards by dismantling a lvl 30 Aquasource Diamond. There is no such "a problem of probability". The customer service guy incorrectly replied to @Bluefish, and I feel very sorry about his mistake. TinyDragon
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    I enjoy aspects of Fair Duel (now PvP Battlegrounds), but to make PvP more or less exclusively Fair Duel has rendered PvP in general obsolete. What's the point if everyone has the exact same everything, everywhere? There isn't enough class/path customization to provide any sort of real variety in play, we can have all but two of the exact same skills on, and most of the time classes have the same exact layout when it comes to PvP. To make matters worse, none of the PvE gear can be used in PvP now save for maybe Aldor 3s and weekend team arenas. To make PvE gear exclusively for pushing PvE content is a HUGE MISTAKE. I have spent too much time, energy, and money grinding on legendary gear for it's sole purpose to be to continue to grind for more PvE gear in upcoming raids (which on the whole, have not been very good or interesting either). You can't even use your set bonuses in any of the PvP... what is the point now? This exact same update happened in China and it was met with a lot of resistance. I can't believe the same update was carbon copy implemented on our servers as well. I would have hoped the real devs for this game in China would have learned from that mistake, but apparently not. To say that I'm unhappy with this update is a grave understatement. I've spent over $10K on this game between characters and I'm ashamed now. I love supporting game development when I think there is a lot of potential, but this update was a spit in my face. The gear that has been the focus of our grind up until this point is now nearly worthless, good for bragging rights alone which is not nearly enough. Sadly this might be the final straw and I know I'm not alone on my server, and I'd imagine many share the same sentiments elsewhere. I don't really have anything constructive to offer even, I don't know how you can fix this besides undoing the majority of this update. If this is the direction the game is going, I think you're going to lose a lot of your player base, and unfortunately for you it's the portion of your player base that has bank-rolled this gaming endeavor.
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    Hello, everyone! We have a new member of the NetEase Community Team! I’d like to introduce you to Johnny “RedPanda” Liu, who is just joining us from Turbine in the Boston, Mass, area where he most recently worked on Batman Arkham Underworld. Get familiar with RedPanda -- because you’re about to start seeing a lot of him, spanning across all of NetEase’s games. He’ll be chatting you up, getting your feedback and coming up with some cool new stuff for you. We feel really lucky to have him, so please join us in welcoming him to our communities!
  31. 5 likes
    Geez guys and Gals... have patience. Be with your boyfriend, or girlfriend, or family. Have a nice nights sleep. Don’t complain. If you were in the IT industry you would know what goes into a massive software update like this. It is NO CAKEWALK. You have an incredible amount of things that can go wrong and make you pull your hair out. I’m sure Netease is not keeping the server offline to watch you sweat...or be frazzled... or pass out. Chill. Keep it cool, as Elemental Ice...
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    Razor, relentless, rallying cry, blessed arrow
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    http://www.shadowflame.org I would like to invite everyone in the community to view this public preview of the newest website for Crusaders of Light guides. This site is under constant development and should be treated as a beta. If you see any bugs, typo's, misinformation or would like to see something new added then please message me directly or on Discord. Stamina Guide Fishing Guide Cooking Guide Gem Guide Legendary Equipment Upgrade Chart Divine Equipment Upgrade Chart All Equipment Item Sets In-game Event Calendar
  34. 5 likes
    Please be objective if you wish to post here and if you think that this bit of content is needed, toss a like
  35. 5 likes
    Like most of us I'm waiting and hoping that someone will reply to a post, email, phone calls, private inboxes to no avail...!!! Im shocked by the fact that your partnered with blizzard and have such a disgusting management team that can't even respond months later even though there active everyday on the forums. Aka @RedPanda Aka @Ocho Care to take the time to explain how you supposedly have 15k staff and can't reply or the fact your 2017 3Q Financial Results state. Online game services net revenues were RMB8.1 billion (US$1.2 billion), an increase of 23.5% compared with the third quarter of 2016. - Advertising services net revenues were RMB631.4 million (US$94.9 million), an increase of 12.1% compared with the third quarter of 2016. - E-mail, e-commerce and others net revenues were RMB3.7 billion (US$561.3 million), an increase of 79.5% compared with the third quarter of 2016. But you don't have the resources pathetic and yous have no excuse. https://imgur.com/a/Le15s
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    Crusaders of Light - Guide to MAXIMIZE DPS
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    The Paladins arrive October 25th! Crusaders of Light's next huge update, Arrival of the Paladins, includes the long-anticipated arrival of the Paladin, a brand new class with the ability to tank or deal damage. But the fun doesn't stop there! Also included is the brand new Star Circle system, giving you a whole new way to use experience to grow your Character's power. We've also got tons of new content, with a revamped quest system that makes exploring the world of Milura more rewarding, and the final 2 Bosses of Heroic: Burning Skyblaze Village. If that wasn’t enough there’s a ton of other features, including new levels to upgrade Legendary gear, and the return of the Champion’s Trials. Get ready Crusaders, October 25th and Arrival of the Paladins is almost here!
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    I am Sorry, but you just made a bigger problem with this refund. People were working hard to stay on top of the charts logged in into a chaos today, to find out that they dropped 20-30-40 ranks down because of lucky people, who didnt lose a thing got overcompensated. People that were 35-40k got 60-400 DIAMONDS gifted to them, and jumped ot 50k rating in matter of 10 minutes. 3 month of work went down the toilet. Good job. How are you planning to fix that? Doublex Forest Vally serve.
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    Aldorr Coliseum Aldorr Council will open an event for Heroes to test their skills against each other, the Aldorr Coliseum. Each day the Aldorr Coliseum will open at 10:00 to 23:50 server time. During which you can jump in and test your mettle as many times as you want. The Council will arrange for proper matches based on how well you perform. There are two types of matches for the Aldorr Coliseum, a 5v5 and a 3v3 mode. Both types of matches will use both of the maps. In the 5v5 format, players will be battling on even ground, gear, path, and runes will be all equal Aldorr Council has made some adjustments to PVP fights too. Heroes can have channel chats and friend chats, and use real-time voice normally after entering Coliseum. To reward the heroes who have actively participated in PVP fights, Aldorr Council has added some new achievements for them to explore. Divine Essence (Arcane) can be obtained by dismantling Divine equipment that are exchanged from PVP Store with medals cannot be exchanged for Legendary equipment, but only can be used to upgrade Deity equipment purchased from PVP Store. Cross Server Battlefields DELAYED Aldoor Colisuem, Surgewind Valley and Guardian Canyon will be cross server at a future date Friends Space and Social You can now add friends to this space to share status updates and say hi by knocking on the door to the friend’s space. New feature - Friendship will be available. Friends can gain Friendship by adventuring together, exploring raids together and exchanging gifts. Detailed rules are as follows: 1) Friends can team up to join raids, group raids and Demon Invasion to increase Friendship by defeating bosses. 2) Friends can team up to join Irritable Elementals and Elemental Lords to increase Friendship by defeating Elemental monsters. 3) Friends can team up to join Guild Goblints and Trial Quests to increase Friendship by completing each segment. 4) Up to 100 points of Friendship can be obtained from raids and events every day. 5) Friendship can be increased by giving Chocolate and Roses to each other, without being restricted by the upper limit of 100 points. 6) Currently, the total upper limit of Friendship is 3,000 points, and Friendship will not be increased any more once this upper limit is reached. PVP Adjustments Damage and healing coefficients in PVP has been slightly reduced. Adjustments to Equipment and Items The experience of the equipment's upgrade panel has been improved too by replacing the list of consumed equipment for upgrading Legendary and Divine equipment with the list of corresponding sets, allowing heroes to view them more clearly. Moreover, the new two-seated mount - Gilded Flying Carpet can now be exchanged from Claes' Store. Heroes who already have Gilded Flying Carpet Redeem Tickets can now exchange for the corresponding bestiary directly, while others can exchange with Popular Stars. Item Sets Two Hearts- this now clarifies as “increases basic attack” Armillarion’s Poison 2-Piece Set: Damage increased to 33% 3-Piece Set bonus now deals continuous damage for 5 seconds after the poison bottle explodes New D3 Sets Torture Jewel 2-Piece Set: When a normal attack inflicts a critical hit, it may trigger an extra attack of shadow energy that deals damage for 6 seconds. 3-Piece set: 20% of the damage dealt by Torture Jewel is used to heal the most severely injured member of your team Torture Jewel can appear on items dropped off of Heroic Burning Skyblaze’s B’lique. Arcane Crystal 2-PIece Set: Each skill use has a chance to summon an arcane crystal. The crystal will attack enemies and heal allies depending on what the skill use. If the crystal was triggered when it was a damaging attack the crystal will attack the enemy, if it a healing skill triggered the crystal it will help heal allies. 3-Piece Set: The Arcane Crystal will now do AoE damage and AoE healing. New Divine Equipment Warrior Ancestor’s Soul 2-Piece Set: Reduces Flaming Sigil’s cooldown by 1 second 3-Piece Set: Reduces Blood Thirst, Gladiator Heart, and Death Gaze’s cooldown by 1 second when using Flaming Sigil. 4-Piece Set: Flaming Sigil will cause earthquakes, dealing continuous damage and causing a healing reduction effect. Mystic Arcane Embrace 2-PIece Set: REduces Mystic Galaxy’s cooldown by 1 second 3-Piece set: Gain the Arcane Embrace effect by using Mystic Galaxy 4 times. Arcane Embrace deals damage to a random nearby enemy, lasts 5 seconds. 4-Piece Set: Arcane Embrace can now target an extra enemy. If there is only 1 target in range, the damage is doubled. Rangers Wrath of Stars 2-Piece Set: Reduces Blessed Arrow’s cooldown by 1 second. 3-Piece Set: Roll can release a Stellar Aura. This aura can interrupt skills. (where does the aura release? start or end point? Is there a duration?) 4-Piece Set: Using Blessed Arrow 4 times will trigger Wrath of Stars. Wrath of Stars will damage all nearby enemies. Set Swap Rules change We’ve also adjusted some rules for set swap. Legendary Set attributes can now be swapped to Divine equipment and vice versa. Torture Jewel and Arcane Crystal Sets are both D3 sets that can be used in upgrading Legendary and Divine equipment. Rock, Fire, Secret, Flock, Samsara, and Endogeny have been changed to D1 sets from D0. Set swap rules for these are now as the D1 rules. Badel's Destiny Set can only be triggered by active skills' shields, such as Mystic's Arcane Shield and Aurora, Warrior's Lava Quake and Gladiator Heart, and cannot be triggered by shields passively obtained from Promotions and runes, including Mystic's Reliability rune, Ranger's Stellar Blessing rune and other passive shields. Class changes Warriors Threat generation for Gladiator warriors have been increased. Mystic Nobility is now “Increase Suppression’s Damage and Crit” instead of just Damage. Wave is now Increases Spell Crit damage instead of just affecting Suppression only. Ranger Starblade Volley of Ranger's Scout Path has been changed to "gain the Starblade Volley active class skill to release a starblade to deal damage to a target. There is a 25% chance to gain a Starblade Volley effect when using an active class skill. Up to two effects can be stacked, and each can use Starblade Volley to release an extra starblade. Cooldown of Ranger's Scout Path Starblade Volley has been reduced to 8 seconds, and the casting animation has been optimized too. Starblade Talent of Ranger's Scout Promotion can no longer reduce Starblade Volley's cooldown. Raids and Team Raids Adjustments Heroic Burning Skyblaze Village will unlock. This is a 7-20 person raid. The Team Raid difficulty will adjust according to the number of players. The Bosses of Heroic Skyblaze Village will have the following attributes: 10% Crit 10% Dodge 15% Parry 15% Spell Resistance 15% Accuracy 15% Spell Penetration 110% Hit 60% Crushing on Normal attacks. Ordeal Elemental Lords will also have the same attributes. Heroic Skyblaze Village can drop the new D3 Sets, Torture Jewel and Arcane Crystal. They can also drop Frosty Hearts, Blood of Titanus, Flowers of Torannis, and Fire Spirit. There are also exclusive achievements and titles for the first or quickest to defeat the first two bosses of Heroic Burning Skyblaze Village. All Heroic and Normal Team Raids have also been adjusted to have flexible difficulty. Heroic versions of Scar Plains, Dire Galleon, Ancestral Altar, and Goblint Camp, Normal version of Chimeria, Everlush Valley, and Burning Skyblaze Village is now 7-10 players. Heroic Chimeria and Everlush Valley now require 7-20 players. Normal and Heroic Fort and Fortress of Desloation are now 20-40 people. Heroic Ash Fort’s Arunas Spear of Servant’s Damage to Bear Spirit Badel has been reduced by 33% Duration of Bear Spirit’s Inspiration attack bonus has been increased to 15 seconds, up from 12 seconds. Heroic Everlush Valley Ashroot adjusted Heroic Chimeria Crystragos adjusted Daily Events Elemental Lords have been adjusted, Dread Blast Elemental Lords should no longer spawn in places that can’t be clicked. Elemental Lord spawn rate increased. Guild adjustments We've also adjusted the Guild Hunt rules. The winning guild will no longer be decided according to the number of members of participating guilds, but according to the total damage to the lords - the guild with the highest damage will win. Guild officials can click the "Refresh" button on the guild application panel to view the latest applicants who have applied to this guild and haven't joined any other guild yet. Other improvements To allow players to better count their various currencies, "Currency Page" has been added to "Character - Attributes Panel" to display the number of various main currencies in test servers. Quick Casting Players on Facebook Gameroom can now use Quick Cast. Buff spells can now be cast on players by simply moving the mouse over the target and using your skill. Rune Treasure We’ve heard you, Crusaders. There is now a Rune Elixir that will allow all players 35 and higher to reset their Rune Skills. Using a Rune Elixir will reset all your Rune Skills and return the materials in the form of tokens. These tokens will be used first when upgrading Rune Skills again. You can view detailed quantities under Skills- Rune Upgrade or Character- Attributes panels. Inspect function We've heard you again! Now you can Inspect other players by selecting them and tapping on the inspect button. You will be able to see someone's Gear, Path, and Runes. New Cosmetic: Demon's Wings. You can now purchase demon's wings as a new cosmetic item for your character. New Mount: Stormrage Gruder Stormrage Gruder can be obtained by redeeming Festival Masks. New Lucky draw There will be new items in the Lucky Draw, including a pair of cosmetic devil wings! Blacklist Feature If you have encountered a player that has been harassing you, you can now add them to your own Blacklist. This player will no longer be able to message you.
  40. 5 likes
    Netease won't even tell us the updates during an update, you think they will tell you the future of items in the game?
  41. 5 likes
    Legs, Chest, Helmet, Shoulders, vambraces. Everything changed price but the cape. I'm actually on the phone with google atm regarding this as I believe this is outside their terms and conditions. I'm claiming my $500 back.
  42. 5 likes
    When the game was released globally, and a lot of people were disappointed at the amount of servers and predicted correctly that they have been split too much and that our servers were going to be dead, NetEase said they would be watching player bases and that they would keep us updated about possible server merges. So my question is, are server merges going to happen? A lot of the servers are dead, other than the first EU server and NA East. There's no reason for NA West to have two servers, and the second server has pretty much caught up to the first. It would be logical to merge them. I don't see why there's two oceanic servers when there's such a small playerbase. You're only making it harder for people to find great guilds, groups and friends. I can't speak on behalf of all servers, but the Thundercall Forest server is slowly dying. Playing in a dead and boring server isn't fun and it's pushing players away who are getting bored of it. It's not fun to take over twenty minutes to form a group for trials and over an hour to form a PUG for a hero raid. New players are never going to be able to find groups for anything. Server merges were common in the Chinese version of the game and reinvigorated current player bases. If a server merge isn't going to be announced any time soon, most of my server will have quit by the time of the end of the $400k cash competition. Please, NetEase, let your loyal players know about your future plans for current servers before it's too late.
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    UI Improvements You can now see Path levels in the team up UI. Out of Treasure Hunt Lucky Ticket draws? Now you'll receive a prompt to purchase them if you want more. Naming Rule Changes There are now new rules for naming your character: Character limit: 3-12 characters English characters and number only You cannot have a name with just numbers No spaces or any special characters are allowed You do not need to capitalize the first letter Capital letters and lowercase won't be distinguished. For example: airbag, Airbag, AIRBAG, aiRbAg is considered the same name (not 4 different ones) and only one person per server can have it. Dungeons There are now 2 heroic dungeons for players to play each week. Translations More translation issues have been fixed.
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    Updated time: 3/7/2017 UK time 1:10am Hi guys! These are the locations for all 16 elite monsters that are currently in game. (Thanks so much to KhaiXd, Pit, Gewehr, Myik, BabyJoy, BluSpark, Aoura, Skye for the help ^-^) What's elite monsters? (Don't mix them up with the guild bosses / rulers) Most of these monsters don't have any level shown when u click on them at the first time. After attacking them, you will be asked to join the elite event. (It is recommended that you are in a party of 3-5 players.) Note: The level of the elite monster will appear after you entered the event. (If you encounter an elite monster with a level beside it when you click on it at the first time, there is a chance that it is not a real elite monster..... so far, there is only one fake elite monster in this game, which is 'Ferroc Elite'.. but not all ferroc elites are fake.. so do look carefully ) Spawn time: Random What's the use of the elite monster? For achievements. You will be able to obtain achievement points together with the titles. Location for the 16 elite monsters (Overview): Aerial Island: Surgewind Wilds: Cloudburst Forest: Clearer insights on the locations and in-game pointers: Aerial Island: (Deathcap Elite, Corrupted Dryad Elite, Caulder Crab Elite) 1. Deathcap Elite (a) Location 1 (Deathcap Elite 1 in overview map): (b) Location 2 (Deathcap Elite 2 in overview map): 2. Corrupted Dryad Elite (a) Location 1 (Corrupted Dryad Elite 1 in overview map): (b) Location 2 (Corrupted Dryad Elite 2 in overview map): (c) Location 3 (Corrupted Dryad Elite 3 in overview map): 3. Caulder Crab Elite (a) Location 1 (Caulder Crab Elite 1 in overview map): (b) Location 2 (Caulder Crab Elite 2 in overview map): "It's advised to use auto-attack mode throughout this event" -- by KhaiXd. Surgewind Wilds: (Earthshock Elite, Reavedge Bison Elite, Barbtail Elite, Armored Crocodile Elite, Titan Elite, Razorfang Wolf Elite, Ferroc Elite) 4. Earthshock Elite (a) Location 1 (Earthshock Elite 1 in overview map): (b) Location 2 (Earthshock Elite 2 in overview map): 5. Reavedge Bison Elite: (a) Location 1 (Reavedge Bison Elite 1 in overview map): (b) Location 2 (Reavedge Bison Elite 2 in overview map): 6. Barbtail Elite: 7. Armored Crocodile Elite: 8. Titan Elite: (a) Location 1 (Titan Elite 1 in overview map) (Either one of these two areas): (b) Location 2 (Titan Elite 2 in overview map): 9. Razorfang Wolf Elite: (a) Location 1 (Razorfang Wolf Elite 1 in overview map): (b) Location 2 (Razorfang Wolf Elite 2 in overview map): 10. Ferroc Elite: Cloudburst Forest: (Arachnent Elite, Hawkbill Elite, Shadowling Elite, Boar Elite, Nightmoth Elite, Bristle Bear Elite) 11. Arachnent Elite: (a) Location 1 (Arachnent Elite 1 in overview map): (b) Location 2 (Arachnent Elite 2 in overview map): 12. Hawkbill Elite: (a) Location 1 (Hawkbill Elite 1 in overview map): (b) Location 2 (Hawkbill Elite 2 in overview map): (c) Location 3 (Hawkbill Elite 3 in overview map): 13. Shadowling Elite: 14. Boar Elite: 15. Nightmoth Elite: 16. Bristle Bear Elite: If there is any mistake, do let me know If you encounter any new location for these elite monsters, do comment below , ty ^-^
  45. 5 likes
    Hey folks, We certainly understand the concerns voiced in this thread, and we made our decisions regarding total number of servers with these very concerns in mind. Having a healthy population (not too big so there are queues, not too small so people have a hard time finding groups) is very much on our minds in creating this list. Populations have been deliberately kept small for the soft launch so far, but on Global Launch we'll be casting our nets much wider to bring in more players for you to play with. By staggering the launch of servers we've built in some flexibility as well, and can adjust as needed. We absolutely don't want servers with low populations, and will make sure this doesn't happen on launch. Thanks, Ocho
  46. 5 likes
    netease please reconsider. having too many servers will spread the game community thin. thr game experience relies heavily on big population for all 40 man battlefielf and raids and world pvp. having so many server with small populations will be very very bad. its also extra bad since ppl can't change server and if one server dies the remaining players there will have no choice but to quit the game since they wont find a team for anything......
  47. 5 likes
    I just realized that the pics aren't as clear as the ones originally created, so I made some adjustments.. sorry about that... I cant' find any edit button... so I posted the clearer versions here, hope that u guys wont mind (Hopefully there will be edit and delete buttons in the future) Last updated: 29/6/2017 10:20pm (UK time) Surgewind Wilds: Map: Monster: Cloudburst Forest: Map: Monster:
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    Hope newcomers can find the video useful. There will be more contents to come.
  49. 5 likes
    Thanks everyone for bringing this to our attention. We are investigating the reports and take cheating very seriously.
  50. 5 likes
    Survey We want to hear from you! You may receive a Survey in game so we can learn more about you, to help us deliver an even better experience in Crusaders of Light. Your responses are appreciated! Bug Fixes Finding the items you want in the Auction House should be much much easier; they'll now display properly! Rare crafting materials are much more craftable. Missing recipes have been added into the game -- craft to your heart's content! The light of the Tree now even illuminates the Android loading screen, driving away the darkness of Lord D'Praive. Other minor bugfixes Thanks, - The CoL Team